Template:MoveTable

Template page


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}
Move Startup Hit Level Damage On Block On Hit On CH States Notes
Bryan-1 i10 h 5 +1 +8
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1,2 ,i12 ,h ,8 -3 +8 +9 Combo from 1st hit Jails
Bryan-1+2,1 ,i23~24 ,h ,15 -1 +6
  • Combo from 1st hit
  • Enter SWA +0 +7 with b
Bryan-1,2,1 ,i19 ,m ,18 -6 +6 +64a
Bryan-1+2,2 ,i26~27 ,m ,20 -14 +51d (+20)
  • Combo from 1st hit with delay
Bryan-1,2,3 ,i24 ,L ,15 -12 +2 +14d Combo from 1st and 2nd CH
Bryan-1+2+3+4
  • Cannot block while still in effect
  • Automatic counter hit
Bryan-1,2,4 ,i20 ,h ,24 -5 +20a (+11)
Heat Engager
Heat Dash +5g +34a
Balcony Break
Bryan-1+3 i12~14 t 35 -3 -2d
Floor Break
  • Throw break 1 or 2
Bryan-1+3+4 i28~31 m! 0 +16
Bryan-1,4 ,i15 ,h ,14 -7 +4 Jails Combo from 1st hit
Bryan-1,4,2 ,i24 ,h ,18 -7 +4 +53a
  • Cancel last hit into 1,4,2,1 with f+1
  • Cancel last hit into 1,4,2,4 with f+4
  • Alternate input b+2
Bryan-1,4,2,1 ,i19 ,h ,16 +0 +55a
  • Cancel last hit to SS with u_d
  • Enter SLS with f
  • Alternate input:
    • b+2,1
    • qcf+4,1
Bryan-1,4,2,1,2 ,i24 ,h ,22 -8 +41d (-17)
Balcony Break
  • Alternate input:
    • b+2,1,2
    • qcf+4,1,2
Bryan-1,4,2,1,4 ,i30-31 ,m ,21 -5 +40a (+14)
Tornado
  • Alternate input:
    • b+2,1,4
    • qcf+4,1,4
  • Special? effect on airborne hit +38a (+31)
Bryan-1,4,2,4 ,m ,21
Balcony Break
  • Alternate input b+2,4
Bryan-1,4,3 ,i21 ,m ,15 -10 +1
Bryan-1,4,3,3 ,i23 ,h ,18 -7 +7 +14d Combo from 3rd hit
Bryan-2 i10 h 10 +1 +7
Bryan-2+3 i16 m 12 (12) +1 +2c pc
Heat Burst
Bryan-2,3 ,i16 ,m ,14 -10 +6 +16a (+7)
  • Combo from 1st hit
  • CH frames also apply to combo from 1st CH
Bryan-2+4 i12~14 t 35 -6 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch
Bryan-3 i16 m 14 -4 +7
Bryan-3,2 ,i22 ,m ,11 -10 +1 Combo from 1st CH
Bryan-3,2,1 ,i20 ,m ,10 -9 +2 Combo from 2nd hit
Bryan-3,2,1,2 ,i20 ,m ,14 -10 +14a (+10)
Balcony Break
Bryan-3,2,1,4 ,i22 ,L ,12 -11 +0
Bryan-3,3 ,i23 ,h ,13 -6 +6
Bryan-3,3,2 ,i22~23 ,h ,20 -7 +43 (+33)
Tornado
Bryan-3,3,4 ,i28 ,m ,25 -12 +37d (-21)
Balcony Break
Bryan-3+4 i18 m 20 -13 +8 +59a
Bryan-3+4,SNE.2 i14~15 ,m ,20 -1 +35a (+9)
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
Bryan-3+4,SNE.2* i55~56 ,m ,30 +9 +66a (+50)
Tornado
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Causes a wall splat on block
  • Cannot be absorbed by Power Crush
  • Instant Tornado launcher
Bryan-4 i12 h 15 -7 +6
Bryan-4,3 ,i24~25 ,m ,12 -10 +2 Combo from 1st hit
Bryan-4,3,4 ,i24~25 ,m ,16 -10 +2
Balcony Break
  • Hold to power up and deal more chip damage on block
Bryan-4,3,f+4 ,i24~25 ,h ,18 -5 +6 +31a (+21) Combo from 2nd CH
Bryan-b+1 i20~21 m 21 +4 +7c +78a(+58)
Elbow
Bryan-b+1+3 ps
  • Alternate input b+2+4
Bryan-b+1+3,P.2 i13 h 30 -10 +20a (-38)
Balcony Break
  • Gain SNE on hit
  • Chip damage on block
Bryan-b+1+4 i28 m 26 -9 +7c
Bryan-b+1+4* i53 m! 45 +7a
Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2
Bryan-b+2,1 i19 ,h ,16 +0 +55
  • Jails
  • Cancel last hit to SS with u_d
  • Enter SLS with f
  • Alternate input:
    • 1,4,2,1
    • qcf+4,1
Bryan-b+2,1,2 i24 ,h ,22 -9 +41d(-17)
Balcony Break
  • Alternate input:
    • 1,4,2,1,2
    • qcf+4,1,2
Bryan-b+2,1,4 i25-26 ,m ,20 -10 +37a
Tornado
  • Alternate input:
    • 1,4,2,4
    • qcf+4,1,4
Bryan-b+2,4 i30-31 ,m ,21 -5 +40a(+14) js
Balcony Break
  • Causes Strong Aerial Tailspin
  • Alternate input 1,4,2,4
Bryan-b+3 i19 m 12 -7 +4 f to enter SLS (+1/+12g/+12g)
Bryan-b+3,1+2 i22 ,m ,25 -6 +4c +20d Combo from 1st CH with delay
Bryan-b+3,2 i16 ,h ,12 -4 +7
Bryan-b+3,2,1 i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Alternate input 3,2,1
Bryan-b+3,2,1,2 i19 ,m ,14 -10 +19a(+10)
  • Alternate input 3,2,1,2
Balcony Break
Bryan-b+3,2,1,4 i22 ,l ,12 -11c +0
  • Alternate input 3,2,1,4
Bryan-b+4 i16 m 18 -10 +15
Knee
Bryan-Back throw t 60 -1d
Bryan-b,B+4 i21~33 m 24 -19 -7
Bryan-b,df+4 i29 l 25 -13 +14g
  • Cancel with B
Bryan-d+1+2 i17 m,m 10,15 -10 +3
  • Combo from 1st hit
  • Enter SLS -3 +10g with f
  • Enter SWA -5 +8 with b
Bryan-d+1+2~2 i30 m 24 +7 +53a Chip damage on block
Bryan-d+1+2,3 i27~28 ,l ,20 -13 +5 +25a
Bryan-d+2 i14~15 m 17 -2 +8c
Elbow
Bryan-d+2,3 i22 ,m ,21 -10 +16a (-1) +32a (+18)
Balcony Break
Bryan-d+3 i16 l 10 -11 +0
Bryan-d+3,2 i21 ,h ,22 -7 +35a(+9)
Balcony Break
  • Gain SNE on hit with 1+2
Bryan-d+3+4 i19 l 16 -12 -1 +4
Bryan-d+3+4,2 i19 ,m ,25 -12 +14a(-3)
Balcony Break
Tornado
Bryan-d+4 i15 L 13 -11 +0
Bryan-db+1+2 i15 m,h 8,16 -9 +4
  • Jails
Heat Engager
Heat Dash +5g +43a(+35)
Bryan-db+2 i15~17 m 13 -6 +8
Bryan-db+3 i16~17 l 11 -12 -1 +4
Bryan-DF+1 i15 m 8 -5 +1
  • Alternate input df+1
  • DF+1,1... extension available only with DF+1 input, not df+1
Bryan-DF+1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-DF+1,1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-DF+1,1,1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-df+1,2 i23 ,m ,20 -15 +1 +14a (+5)
  • Combo from 1st hit
  • Alternate input:
    • DF+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
Balcony Break
on air hit & if it hits without the first hits
Bryan-df+2 i13 m 12 -6 +5
Elbow
Bryan-df+2,1 i6 ,h ,11 -4 +5
  • Combo from 1st hit
  • Enter SWA -1 +8 with b
Bryan-df+2,3 i23 ,m ,20 -13 +8 +59a
Bryan-df+3 i29~30 L 20 -26 +70a (+54)
Homing
  • Insta Tornado launch
Bryan-df+4 i22~24 m 23 -6 +19d
Homing
Bryan-f+1+2 i20~21 h 22 -6 +44d (-14) pc
Balcony Break
Elbow
  • Absorb an attack to power up and deal more chip damage on block
Bryan-f+2 i15 m 10 -10 +1
Bryan-f+2,1 i10 ,m ,12 -10 +1 Combo from 1st hit
Bryan-f+2,1,4 i18~19 ,m ,20 -13 +3a
  • Combo from 1st hit
  • Gain SNE on hit with 1+2
Bryan-f+2,1,SNE.2 i14~15 ,m ,5 -2 +9c
Elbow
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)
Bryan-f+2,1,SNE.2,3 ,i22 ,m ,7 -3 +18a (+11)
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Bryan-f+2,1,SNE.2,3,2 i35~36 ,m ,20 -10 +0a (-1)
  • Chip damage on block (8)
Bryan-f+3 i16~18 m 18 +0 +4 +50a
Knee
Bryan-f+4 i18 m 10 -9 +0
Bryan-f+4,1 i25~26 ,m ,10 -13c +40a (+32) Combo from 1st hit
Bryan-FC.db+1+2 i11 t 45 -6 +1d
  • Throw break 1+2
Bryan-FC.df+2 i13 m 12 -9 +4
Bryan-FC.df+2,1 i22~23 ,h ,25 -8 +34a(+8)
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed
Bryan-FC.df+4 i15~16 m 21 -10 +13g cs1~ Ballerina spin on hit
Bryan-f,F+2 i13 h 29 -9 +41d(-17)/HE
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • Chip damage on block (8)
Bryan-f,F+3 i24~25 m 25 -13 +28a(-8) +39a(-8)
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block 7
Bryan-f,F+3* i34~35 m 33 +8 +14wc +71a
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block (9)
Bryan-f,F+4 i16~19 h 32 -9 +15a
Homing
  • Chip damage on block (9)
Bryan-f,f,F+3 i22~25 m 30 +6 +13a (+3) Chip damage on block (9)

More...

TODO

  • Account for characters with space characters in name automatically
  • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
  • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".
  • Implement a natural sort to account for strings.