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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Move !! Punish !! Purpose | ! Move !! Punish !! Purpose | ||
|- | |||
| class="bg-green pattern" | b1(,4 or 3+4) || '''SSL followups on block'''<br>Has a mid and low followup||Common mixup string. | |||
|- | |- | ||
| class="bg-yellow" | 1,3 ||'''-14 on block'''<br>Punish with a mid, as RLX goes under highs||Common jab string that Eddy can use to go into the low stance (RLX). | | class="bg-yellow" | 1,3 ||'''-14 on block'''<br>Punish with a mid, as RLX goes under highs||Common jab string that Eddy can use to go into the low stance (RLX). | ||
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| class="bg-yellow" | 3,3 || '''Fast low with good tracking'''<br>Highs and mids can lose to HSP Powercrush and HSP sidestep|| Commonly used to go into handstand stance (HSP).<br>Slower to startup but better on block than ''2,3'', making it harder to punish. | | class="bg-yellow" | 3,3 || '''Fast low with good tracking'''<br>Highs and mids can lose to HSP Powercrush and HSP sidestep|| Commonly used to go into handstand stance (HSP).<br>Slower to startup but better on block than ''2,3'', making it harder to punish. | ||
|- | |- | ||
| class="bg- | | class="bg-red pattern" | b+1+4 || '''-15 on block'''<br> ||Long-ranged whiff punisher and launcher. | ||
|- | |- | ||
| class="bg-blue" | RLX.3,3<br>(non-clean hit) || '''-13''' (-26 on crouch block)<br>Clean hit causes the string to naturally combo<br>Backdash to avoid the clean hit, stand block, then i13 punish||[[Standard_move#Hellsweep|Hellsweep]]-style low off of RLX stance. Eddy's main mixup tool.<br>Many situations are too plus to backdash the clean hit,<br>but it's still worth a shot. | | class="bg-blue" | RLX.3,3<br>(non-clean hit) || '''-13''' (-26 on crouch block)<br>Clean hit causes the string to naturally combo<br>Backdash to avoid the clean hit, stand block, then i13 punish||[[Standard_move#Hellsweep|Hellsweep]]-style low off of RLX stance. Eddy's main mixup tool.<br>Many situations are too plus to backdash the clean hit,<br>but it's still worth a shot. | ||
Revision as of 02:12, 5 May 2024
for sandboxing
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jab test
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i10
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test collapse
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[[File:Feng H.3+4 shockwave.mp4]]
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Move | Punish | Purpose |
---|---|---|
b1(,4 or 3+4) | SSL followups on block Has a mid and low followup |
Common mixup string. |
1,3 | -14 on block Punish with a mid, as RLX goes under highs |
Common jab string that Eddy can use to go into the low stance (RLX). |
2,3 | i12 move, float -8 on block, but he cannot block due to stance i13~ frame moves are susceptible to his HSP Powercrush |
Commonly used to go into handstand stance (HSP). |
3,3 | Fast low with good tracking Highs and mids can lose to HSP Powercrush and HSP sidestep |
Commonly used to go into handstand stance (HSP). Slower to startup but better on block than 2,3, making it harder to punish. |
b+1+4 | -15 on block |
Long-ranged whiff punisher and launcher. |
RLX.3,3 (non-clean hit) |
-13 (-26 on crouch block) Clean hit causes the string to naturally combo Backdash to avoid the clean hit, stand block, then i13 punish |
Hellsweep-style low off of RLX stance. Eddy's main mixup tool. Many situations are too plus to backdash the clean hit, but it's still worth a shot. |