User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
Line 52: Line 52:
{| class="wikitable sortable"
{| class="wikitable sortable"
! Move !! Punish !! Purpose
! Move !! Punish !! Purpose
|-
| class="bg-green pattern" | b1(,4 or 3+4) || '''SSL followups on block'''<br>Has a mid and low followup||Common mixup string.
|-
|-
| class="bg-yellow" | 1,3 ||'''-14 on block'''<br>Punish with a mid, as RLX goes under highs||Common jab string that Eddy can use to go into the low stance (RLX).
| class="bg-yellow" | 1,3 ||'''-14 on block'''<br>Punish with a mid, as RLX goes under highs||Common jab string that Eddy can use to go into the low stance (RLX).
Line 59: Line 61:
| class="bg-yellow" |  3,3 || '''Fast low with good tracking'''<br>Highs and mids can lose to HSP Powercrush and HSP sidestep|| Commonly used to go into handstand stance (HSP).<br>Slower to startup but better on block than ''2,3'', making it harder to punish.
| class="bg-yellow" |  3,3 || '''Fast low with good tracking'''<br>Highs and mids can lose to HSP Powercrush and HSP sidestep|| Commonly used to go into handstand stance (HSP).<br>Slower to startup but better on block than ''2,3'', making it harder to punish.
|-
|-
| class="bg-green pattern" | b1(,4 or 3+4) || '''SSL followups on block'''<br>Has a mid and low followup||Common mixup string.
| class="bg-red pattern" | b+1+4 || '''-15 on block'''<br> ||Long-ranged whiff punisher and launcher.
|-
|-
| class="bg-blue" | RLX.3,3<br>(non-clean hit) || '''-13''' (-26 on crouch block)<br>Clean hit causes the string to naturally combo<br>Backdash to avoid the clean hit, stand block, then i13 punish||[[Standard_move#Hellsweep|Hellsweep]]-style low off of RLX stance. Eddy's main mixup tool.<br>Many situations are too plus to backdash the clean hit,<br>but it's still worth a shot.
| class="bg-blue" | RLX.3,3<br>(non-clean hit) || '''-13''' (-26 on crouch block)<br>Clean hit causes the string to naturally combo<br>Backdash to avoid the clean hit, stand block, then i13 punish||[[Standard_move#Hellsweep|Hellsweep]]-style low off of RLX stance. Eddy's main mixup tool.<br>Many situations are too plus to backdash the clean hit,<br>but it's still worth a shot.
|-
| class="bg-red pattern" |  RLX.2,4 || '''Duck second hit and launch '''<br>-5 if not ducked||A mid-into-high pressure reset and Eddy's only way to loop back into RLX.<br>Without this move, all other moves he uses out of RLX will end the stance.

Revision as of 02:12, 5 May 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test


Big text editing

Move Punish Purpose
b1(,4 or 3+4) SSL followups on block
Has a mid and low followup
Common mixup string.
1,3 -14 on block
Punish with a mid, as RLX goes under highs
Common jab string that Eddy can use to go into the low stance (RLX).
2,3 i12 move, float
-8 on block, but he cannot block due to stance
i13~ frame moves are susceptible to his HSP Powercrush
Commonly used to go into handstand stance (HSP).
3,3 Fast low with good tracking
Highs and mids can lose to HSP Powercrush and HSP sidestep
Commonly used to go into handstand stance (HSP).
Slower to startup but better on block than 2,3, making it harder to punish.
b+1+4 -15 on block
Long-ranged whiff punisher and launcher.
RLX.3,3
(non-clean hit)
-13 (-26 on crouch block)
Clean hit causes the string to naturally combo
Backdash to avoid the clean hit, stand block, then i13 punish
Hellsweep-style low off of RLX stance. Eddy's main mixup tool.
Many situations are too plus to backdash the clean hit,
but it's still worth a shot.