Version 1.04.00: Difference between revisions

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m (→‎Feng: Add Feng changes)
m (→‎Jack-8: Add Jack-8 changes)
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{{Changelist|columns=1|
{{Changelist|columns=1|
; GMH
; {{Buff}} Recover Heat when transitioning to GMH
; GMH.3+4
: {{Buff}} Recover heat upon absorbing enemy attack
: {{Buff}} Heal recoverable health when absorbing enemy attack (10 for 1st hit, 5 for subsequent hits)
; GMH.1
: {{Buff}} Frame advantage on block improved from -10 to -9
}}
}}



Revision as of 02:04, 9 May 2024

Version 1.04.00
Released 2024-04-30
Official notes [1]
Chronology (view all)
Version 1.03.02 (latest)

Common

Throws
Throw escape window for CH throws increased from 10f to 14f.
Launching Throws
Startup for the following throws changed from i12 to i14 -
  • Asuka: FC.db+1+2
  • Jack-8: df,DF+2+4
  • Jun: FC.db+1+2
  • Law: f,F+3+4
  • Xiaoyu: f+2+3

Alisa


Asuka

NWG.f,f,F+1+2
Damage reduced from 42 to 36
Now triggers tornado on hit or CH
Frame advantage on block improved from +6 to +11g
Wall splats on hit
Destabilizer.2
Frame advantage on block improved from -9 to -3
Deals chip damage on block
Destabilizer.4
Frame advantage on block improved from -18 to -14

Azucena

1,1
Frame advantage on block worsened from -9 to -10
2,1
Recovery worsened from r22 to r26
Frame advantage on block worsened from -3 to -7
Frame advantage on hit worsened from +7 to +3
df+1,4
Damage reduced from 17 to 13
db+3
Damage increased from 12 to 14
db+4
Damage reduced from 17 to 13
f,f,F+3,2
Damage reduced from 27 to 20
Frame advantage on block worsened from +5 to +2

Bryan

H.2+3
Damage increased from 45 to 55
Frame advantage on block improved from +9 to +15
SNE.3+4,2*
Reversal Break effect added to prevent mitigation via Power Crush or Attack Reversal
SNE.f+2,1,2,3,2
Third hit can now be delayed
Frame advantage on block for the 3rd hit improved from -12 to -2
Frame advantage on hit for the 3rd hit improved from +3 to +9
Frame advantage on block for the 4th hit improved from -15 to -3
Frame advantage on hit for the 4th hit improved from -7 to +11

Claudio


Devil Jin

H.2+3
Reduced range from ?? to ??
Reduced tracking from ?? to ??

Dragunov

4,4
Damage of 1st hit reduced from 15 to 10
f+3,1+2
Frame advantage on block improved from -6 to -3
df+3+4
Damage reduced from 23 to 19
db+3+4
Range reduced from ?? to ??
Frame advantage on hit worsened from +7 to +3
Frame advantage on block worsened from -15 to -31
f,f,F+2
Frame advantage on block worsened from +6 to +4
Damage of blue spark version reduced from 30 to 26
Damage reduced from 25 to 22
(During enemy wall stun).f,f,F+4
Damage of last hit reduced from 36 to 28
FC.df+1,4
Recovery of first hit increased by 2f
Frame advantage of 2nd hit from 1st CH worsened from ?? to ?? (removed KND)

Eddy

df+1
Startup changed from i13~14 to i13
Tracking reduced
HSP.1
Frame advantage on block improved from +5 to +6

Feng

H.3+4
Frame advantage on block worsened from +12gc to +9c
1+2
Parry state active window reduced from ps2~9 to ps5~9
uf+3
Damage reduced from 20 to 16
f,F+3
BT.3
Damage reduced from 35 to 33
ws1+2
Parry state active window reduced from ps3~8 to ps5~8
FC.df+4,1
Frame advantage of 1st hit on block worsened from -8 to -12
Damage distribution changed from 10,15 to 13,10

Hwoarang


Jack-8

GMH
Recover Heat when transitioning to GMH
GMH.3+4
Recover heat upon absorbing enemy attack
Heal recoverable health when absorbing enemy attack (10 for 1st hit, 5 for subsequent hits)
GMH.1
Frame advantage on block improved from -10 to -9

Jin


Jun


Kazuya


King


Kuma/Panda


Lars


Law


Lee


Leo


Leroy


Lili


Paul


Raven


Reina


Steve


Shaheen


Xiaoyu


Yoshimitsu


Zafina