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== Jack-8 == | <big>Big text</big>== Jack-8 == | ||
{{Changelist|columns=1| | {{Changelist|columns=1| | ||
; GMH | ; GMH | ||
: {{Buff}} Recover Heat when transitioning to GMH | |||
; GMH.3+4 | ; GMH.3+4 |
Revision as of 02:27, 9 May 2024
Version 1.04.00 | |
---|---|
Released | 2024-04-30 |
Official notes | [1] |
Chronology (view all) | |
← Version 1.03.02 | (latest) |
Common
- Throws
- Throw escape window for CH throws increased from 10f to 14f.
- Launching Throws
- Startup for the following throws changed from i12 to i14 -
- Asuka: FC.db+1+2
- Jack-8: df,DF+2+4
- Jun: FC.db+1+2
- Law: f,F+3+4
- Xiaoyu: f+2+3
Alisa
Asuka
- NWG.f,f,F+1+2
- Damage reduced from 42 to 36
- Now triggers tornado on hit or CH
- Frame advantage on block improved from +6 to +11g
- Wall splats on hit
- Destabilizer.2
- Frame advantage on block improved from -9 to -3
- Deals chip damage on block
- Destabilizer.4
- Frame advantage on block improved from -18 to -14
Azucena
- 1,1
- Frame advantage on block worsened from -9 to -10
- 2,1
- Recovery worsened from r22 to r26
- Frame advantage on block worsened from -3 to -7
- Frame advantage on hit worsened from +7 to +3
- df+1,4
- Damage reduced from 17 to 13
- db+3
- Damage increased from 12 to 14
- db+4
- Damage reduced from 17 to 13
- f,f,F+3,2
- Damage reduced from 27 to 20
- Frame advantage on block worsened from +5 to +2
Bryan
- H.2+3
- Damage increased from 45 to 55
- Frame advantage on block improved from +9 to +15
- SNE.3+4,2*
- Reversal Break effect added to prevent mitigation via Power Crush or Attack Reversal
- SNE.f+2,1,2,3,2
- Third hit can now be delayed
- Frame advantage on block for the 3rd hit improved from -12 to -2
- Frame advantage on hit for the 3rd hit improved from +3 to +9
- Frame advantage on block for the 4th hit improved from -15 to -3
- Frame advantage on hit for the 4th hit improved from -7 to +11
Claudio
Devil Jin
- H.2+3
- Reduced range from ?? to ??
- Reduced tracking from ?? to ??
Dragunov
- 4,4
- Damage of 1st hit reduced from 15 to 10
- f+3,1+2
- Frame advantage on block improved from -6 to -3
- df+3+4
- Damage reduced from 23 to 19
- db+3+4
- Range reduced from ?? to ??
- Frame advantage on hit worsened from +7 to +3
- Frame advantage on block worsened from -15 to -31
- f,f,F+2
- Frame advantage on block worsened from +6 to +4
- Damage of blue spark version reduced from 30 to 26
- Damage reduced from 25 to 22
- (During enemy wall stun).f,f,F+4
- Damage of last hit reduced from 36 to 28
- FC.df+1,4
- Recovery of first hit increased by 2f
- Frame advantage of 2nd hit from 1st CH worsened from ?? to ?? (removed KND)
Eddy
- df+1
- Startup changed from i13~14 to i13
- Tracking reduced
- HSP.1
- Frame advantage on block improved from +5 to +6
Feng
- H.3+4
- Frame advantage on block worsened from +12gc to +9c
- 1+2
- Parry state active window reduced from ps2~9 to ps5~9
- uf+3
- Damage reduced from 20 to 16
- f,F+3
- BT.3
- Damage reduced from 35 to 33
- ws1+2
- Parry state active window reduced from ps3~8 to ps5~8
- FC.df+4,1
- Frame advantage of 1st hit on block worsened from -8 to -12
- Damage distribution changed from 10,15 to 13,10
Hwoarang
Big text== Jack-8 ==
- GMH
- Recover Heat when transitioning to GMH
- GMH.3+4
- Recover heat upon absorbing enemy attack
- Heal recoverable health when absorbing enemy attack (10 for 1st hit, 5 for subsequent hits)
- GMH.1
- Frame advantage on block improved from -10 to -9
Jin
Jun
Kazuya
King
Kuma/Panda
Lars
Law
Lee
Leo
Leroy
- SS.1+2
- New move
- H.2+3
- Damage increased from 45 to 50
- fast, multi-hit attacks
- Recovers Heat on hit
- 1,1,1+2
- Recovery on block reduced by 4f
- 1+2,1+2
- Recovery for 1st hit reduced by 4f
- Recovery for 2nd hit reduced by 7f
- f+3,1+2
- ws3,1+2
- Recovery on block reduced by 4f
- String property changed to jail from 1st hit
- df+1,1+2
- Recovery reduced by 4f
Lili
Paul
Raven
Reina
- H.2+3
- Tracking of 2nd hit reduced
Steve
Shaheen
Xiaoyu
Yoshimitsu
Zafina