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[[File:Raven.jpg|thumb]] | [[File:Raven.jpg|thumb]] | ||
Master Raven is a versatile, well rounded character. She has an array of strong, tracking pokes which allow her to control the mid range and chip away at her opponent, which works in tandem with her strong keepout moves. Her unique, versatile crouch dash gives her a variety of approach options and powerful mixups, her iWS2 from crouch dash is a character defining move. This is a safe, tracking mid, that launches on counter hit. She boasts excellent damage output, both with and without walls. Master Raven's backturned stance has strong counter hit tools, unique defensive options, and good mixup potential which is aided by her ambiguous backturned throws. Though improved in Tekken 7, Master Raven is one of the few characters who lacks a standing 15 frame launcher, alongside this her standing 13-14 frame punishers are unremarkable. Furthermore, her 11-13 frame while-standing punishers are below average, however this is made up for with her 14 frame while-standing launcher, and excellent low-parry damage potential. Raven is highly expressive and the player can decide how they wish to utilise her movelist, she can play safe and look for the round winning counter hit, or go for high risk 50/50s. | === Master Raven is a versatile, well rounded character. She has an array of strong, tracking pokes which allow her to control the mid range and chip away at her opponent, which works in tandem with her strong keepout moves. Her unique, versatile crouch dash gives her a variety of approach options and powerful mixups, her iWS2 from crouch dash is a character defining move. This is a safe, tracking mid, that launches on counter hit. She boasts excellent damage output, both with and without walls. Master Raven's backturned stance has strong counter hit tools, unique defensive options, and good mixup potential which is aided by her ambiguous backturned throws. Though improved in Tekken 7, Master Raven is one of the few characters who lacks a standing 15 frame launcher, alongside this her standing 13-14 frame punishers are unremarkable. Furthermore, her 11-13 frame while-standing punishers are below average, however this is made up for with her 14 frame while-standing launcher, and excellent low-parry damage potential. Raven is highly expressive and the player can decide how they wish to utilise her movelist, she can play safe and look for the round winning counter hit, or go for high risk 50/50s. === |