Master Raven punishers: Difference between revisions

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b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however.  
b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however.  
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| i15 || f4/df4,4,3 || f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you gave rage f4 will launch for a full combo. f4 also wallsplats.
| i15 || f4/df4,4,3 || f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 will launch for a full combo. f4 also wallsplats.
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| i16 || df2 || Leaves Master Raven in backturned.
| i16 || df2 || Leaves Master Raven in backturned.

Revision as of 12:17, 22 January 2021

Standing Punishers
Startup Notation Notes
i10 1,2/2,4 2,4 gives more damage and frame advantage, however has less range than 1,2.
i12 4,1 Leaves Master Raven in backturned
i13 db2,1 Does less damage than 4,1 however has slightly more range and hits mid.
i14 1+2/b4,4 1+2 does only 23 damage, a CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed.

b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however.

i15 f4/df4,4,3 f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 will launch for a full combo. f4 also wallsplats.
i16 df2 Leaves Master Raven in backturned.
i23 uf,n4 n/a
While Standing Punishers
Startup Notation Notes
i10 FC1
i11 WS4
i13 WS2 Does less damage than WS4, but gives nosebleed stun. Crouch cancel 2,4 can be used instead to punish some moves i.e. those that force crouch.
i14 WS1 Launch
i23 uf,n4 Launch punisher for stagger lows