Talk:Movelist: Difference between revisions

Discussion page of Movelist
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=Crush=
=Crush=
In fighting games, that is called reversal mechanics, not only because under that category we also have actual parries, but also because that's what they are, reversal mechanics, things that make throwing moves in a disadvantage viable. Same reason Reversal as a fighting game term was going to be a page at some point
In fighting games, that is called reversal mechanics, not only because under that category we also have actual parries, but also because that's what they are, reversal mechanics, things that make throwing moves in a disadvantage viable. Same reason Reversal as a fighting game term was going to be a page at some point
: “Reversal” is already a term with a specific meaning in Tekken. This applies to “crush” as well, but it's shorter so preferred here. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 15:50, 23 January 2021 (UTC)


=General Approach to editing=
=General Approach to editing=

Revision as of 15:50, 23 January 2021

Ballerina Spin

A) It does have an effect on the gameplay, it wall splates on hit B) It already is used in frame data all the time on this site, it has to be explained

Wherever it's currently used it should be removed. If a move wall splats, that should be indicated in the notes regardless. RogerDodger (talk) 15:47, 23 January 2021 (UTC)
Then I would advice also removing all the +43a (+26a), as they cause more confusion than explanation

Crush

In fighting games, that is called reversal mechanics, not only because under that category we also have actual parries, but also because that's what they are, reversal mechanics, things that make throwing moves in a disadvantage viable. Same reason Reversal as a fighting game term was going to be a page at some point

“Reversal” is already a term with a specific meaning in Tekken. This applies to “crush” as well, but it's shorter so preferred here. RogerDodger (talk) 15:50, 23 January 2021 (UTC)

General Approach to editing

Don't just delete articles, there is a reason why things get added. I added that information to the lettered add-ons because they just don't give full explanation, and since they don't have links to fuller pages, this is the place they are explained the most fully. g : Opponent can guard during recovery -- that explanation raises questions on what in the world does that mean, I know because it's a very common thing to need further explanation 0 doesn't need an operator - important thing to note, people would sometimes write +0 as advantage, especially on automated things

Startup

The frames where the move can hit, also known as the active frames.

Factually wrong, categoriacally, directly contradicts the Frames page. And it's okay to explain things more than once, no one is expecting a person to read up every page on a wiki to get a hold of a particular subject