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Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids, or his new guard brake move Al-Ghul Master. You can read more about Al-Ghul Master on his [[Shaheen_tech|Tech]] page. | Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids, or his new guard brake move Al-Ghul Master. You can read more about Al-Ghul Master on his [[Shaheen_tech|Tech]] page. | ||
While his wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so straightforward is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making. | |||
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, and must be charged (similar to a Flash Kick) for 39 frames. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mix-up with in FC. You can read more about it on his [[Shaheen_tech|Tech]] page. | Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, and must be charged (similar to a Flash Kick) for 39 frames. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mix-up with in FC. You can read more about it on his [[Shaheen_tech|Tech]] page. |
Revision as of 21:18, 20 August 2024
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Shaheen editing
Shaheen is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent.
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids, or his new guard brake move Al-Ghul Master. You can read more about Al-Ghul Master on his Tech page.
While his wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so straightforward is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, and must be charged (similar to a Flash Kick) for 39 frames. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mix-up with in FC. You can read more about it on his Tech page.