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'''Shaheen''' is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent. | '''Shaheen''' is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent. | ||
Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] system. He has several good moves that deal chip | Shaheen takes great advantage of Tekken 8's [[Damage#Recoverable_Health|grey health]] and [[Heat]] system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his [[Shaheen_tech|Tech]] page.) | ||
While his wall game is | While not in Heat, his wall game is much less threatening, and he has some of the lowest wall-combo damage in the game. Shaheen doesn't have any glaring weaknesses in his game-plan, but his strengths are apparent. Being so straightforward is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making. |
Revision as of 22:07, 20 August 2024
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- 2+3 1 f+1+2,H.f !HD df+1,2>1
1,1,1
tect teasdasd
test collapse
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Shaheen editing
Shaheen is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent.
Shaheen takes great advantage of Tekken 8's grey health and Heat system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his Tech page.)
While not in Heat, his wall game is much less threatening, and he has some of the lowest wall-combo damage in the game. Shaheen doesn't have any glaring weaknesses in his game-plan, but his strengths are apparent. Being so straightforward is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.