Dragunov punishers (Tekken 7): Difference between revisions

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(Added some basic punishment frame data and added some small notes. Took the formatting from the Kazyua page (thx!))
 
m (Added Links to the ballerina spin page for punishes that leave the opponent in that state.)
Line 13: Line 13:
note: This is the optimal punish for -12 to -14.
note: This is the optimal punish for -12 to -14.
|-
|-
| -13 || b+3 || 17 || +11 (spin)/Wallsplat
| -13 || b+3 || 17 || +11 [[Ballerina_Spin|(spin)]]/Wallsplat
note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall.  
note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall.  
|-
|-
Line 35: Line 35:
|rowspan="4"| -12 || ws1 || 11 || +4
|rowspan="4"| -12 || ws1 || 11 || +4
|-
|-
| ws1,2 || 29 || +10 (spin)/Wallsplat
| ws1,2 || 29 || +10 [[Ballerina_Spin|(spin)]]/Wallsplat
|-
|-
| ws1,3 || 28 || KND/Wallbounce
| ws1,3 || 28 || KND/Wallbounce

Revision as of 01:35, 24 January 2021

These are the punishes as of version 4.02

Standing
Enemy Move Damage Frames
-10 1,3 21 +1
-12 4,1 27 +8

note: This is the optimal punish for -12 to -14.

-13 b+3 17 +11 (spin)/Wallsplat

note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall.

-15 d/f+2 14 Launch

note: This is the optimal punish for -15 to -17.

qcf+1 20 Launch

note: Keep in mind the time it takes to do the qcf input. Longer reach vs d/f+2.

-18 qcf+2 25 Launch

note: Keep in mind the time it takes to do the qcf input.

Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1 11 +4
ws1,2 29 +10 (spin)/Wallsplat
ws1,3 28 KND/Wallbounce
ws1+2 28 KND/Wallsplat
-15 ws2 15 Launch

note: This is the optimal punish for -15 and beyond.