(Added a picture of Dragunov to the page) |
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* Great wall carry with Crouch-Dash-Cancel (CDC) | * Great wall carry with Crouch-Dash-Cancel (CDC) | ||
* Solid, safe-on-break [[Throw|command throws]] Â | * Solid, safe-on-break [[Throw|command throws]] Â | ||
* Good Whiff Punishment | |||
Weaknesses: | Weaknesses: | ||
* Somewhat average standing punishment (lack of a decent 13-14 frame punish) | * Somewhat average standing block punishment (lack of a decent 13-14 frame punish) | ||
* Lacking Counter-Hit (CH) tools (aside from WR2/iWR2) | * Lacking Counter-Hit (CH) tools (aside from WR2/iWR2) | ||
* High-ish mid poke options, some characters in a "[[Stance|low stance]]" (Ling/Zafina/Lei/etc) can evade easily | * High-ish mid poke options, some characters in a "[[Stance|low stance]]" (Ling/Zafina/Lei/etc) can evade easily | ||
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* Weaker tracking tools  | * Weaker tracking tools  | ||
* Relies on good spacing/conditioning to succeed | * Relies on good spacing/conditioning to succeed | ||
* Keepout moves lack reward and slow on recovery |
Revision as of 13:48, 24 January 2021
Dragunov (Tekken 7) |
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Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.
Strengths & weaknesses
Strengths:
- Exceptional pressure tool with While-Running 2/instant While-Running 2 (WR2/iWR2)
- Fast, high-crushing low with d+2
- Great wall carry with Crouch-Dash-Cancel (CDC)
- Solid, safe-on-break command throws
- Good Whiff Punishment
Weaknesses:
- Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
- Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
- High-ish mid poke options, some characters in a "low stance" (Ling/Zafina/Lei/etc) can evade easily
- Lack of (+) on hit lows pokes
- Weaker tracking tools
- Relies on good spacing/conditioning to succeed
- Keepout moves lack reward and slow on recovery