Dragunov (Tekken 7): Difference between revisions

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* Great wall carry with Crouch-Dash-Cancel (CDC)
* Great wall carry with Crouch-Dash-Cancel (CDC)
* Solid, safe-on-break [[Throw|command throws]]  
* Solid, safe-on-break [[Throw|command throws]]  
* Good Whiff Punishment


Weaknesses:
Weaknesses:


* Somewhat average standing punishment (lack of a decent 13-14 frame punish)
* Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
* Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
* Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
* High-ish mid poke options, some characters in a "[[Stance|low stance]]" (Ling/Zafina/Lei/etc) can evade easily
* High-ish mid poke options, some characters in a "[[Stance|low stance]]" (Ling/Zafina/Lei/etc) can evade easily
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* Weaker tracking tools  
* Weaker tracking tools  
* Relies on good spacing/conditioning to succeed
* Relies on good spacing/conditioning to succeed
* Keepout moves lack reward and slow on recovery

Revision as of 13:48, 24 January 2021


Dragunov in Tekken 7

Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.


Strengths & weaknesses

Strengths:

  • Exceptional pressure tool with While-Running 2/instant While-Running 2 (WR2/iWR2)
  • Fast, high-crushing low with d+2
  • Great wall carry with Crouch-Dash-Cancel (CDC)
  • Solid, safe-on-break command throws
  • Good Whiff Punishment

Weaknesses:

  • Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
  • Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
  • High-ish mid poke options, some characters in a "low stance" (Ling/Zafina/Lei/etc) can evade easily
  • Lack of (+) on hit lows pokes
  • Weaker tracking tools
  • Relies on good spacing/conditioning to succeed
  • Keepout moves lack reward and slow on recovery