Zafina punishers (Tekken 7): Difference between revisions

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| d/f+1,2 || 26 || +3 || Allows mind games
| d/f+1,2 || 26 || +3 || Allows mind games
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|rowspan="2"| -14 || d/f+3,4 || 32 (50) || +22a || Can guaranteed follow up with d/b+4,2 or b+3
|rowspan="3"| -14 || d/f+3,4 || 32 (50) || +22a || Can guaranteed follow up with d/b+4,2 or b+3
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| d/f+3 SCR || 15 || +4<ref name='a'></ref> || Bad transition to SCR, can cancel by holding back
| d/f+3 SCR || 15 || +4<ref name='a'></ref> || Bad transition to SCR, can cancel by holding back
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| f+4 || 13 || +22a || Just isn't a good option compared to d/f+3,4
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| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] ||
| -16 || d/f+2 || 13+ || [[Zafina combos#Staples|+32a (+22a)]] ||

Revision as of 14:48, 26 January 2021

Standing
Enemy Move Damage Frames Notes
-10 1,3 SCR 21 +7[1] Useful transition to SCR
1,3b 21 +1 Keeps neutral stance
1,4 TRT 24 +2 [2] Very dangerous to use
-12 d+1 11 -8c Worse than i10
-13 d/f+1,4 28 +12kg Wall Splats
d/f+1,2 26 +3 Allows mind games
-14 d/f+3,4 32 (50) +22a Can guaranteed follow up with d/b+4,2 or b+3
d/f+3 SCR 15 +4[1] Bad transition to SCR, can cancel by holding back
f+4 13 +22a Just isn't a good option compared to d/f+3,4
-16 d/f+2 13+ +32a (+22a)
-17 u/f+4 18+ +29a (+19a) Worse than i16
-18 b1:1+2[3] 50 0d Worse than i16, side switch
Crouching
Enemy Move Damage Frames Notes
-11 ws4 18 +7 Not a knee, good hitbox
-15 ws1,2 21+ +42a (+24a) Hit confirmable (Hard to)
-18 ws2 20+ +28a (+18a) Roll backwards by holding d
Whiff
Enemy Move Damage Frames Notes
--- f,f+3+4 31 +15a (+6a) Very far, tracks at mid range, hits grounded
-18 b+1:1+2 50 0d Mid range, switches sides
-16 d/f+2 13+ +32a (+22a) A little closer than b+1, which is quite far yet
Back-turned opponent
Enemy Move Damage Frames Notes
-10 2,1,4 34 +4a Specifically to punish Xiaoyu
1,3 SCR 3,f+3 56 +28a (+18a) Guaranteed, SCR 4 is possible to block
-13 d/f+1,2,1 46 +13a (+4a) Easy, fast, confirmable
-14 1+2,4,4 b+3 76 -7a (-17a) Can go for 3+4 SCR 4 for huge potential damage
-18 f+2,3 SCR 4 54+ +29a (+19a) Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back
  1. 1.0 1.1 SCR can't block, quickest reversal starts reversing at frame 6
  2. TRT can't block, genuinly is punishable on hit, but punish is character specific
  3. b1:1+2 is written as b1:1+2 and not b+1:1+2 (exception to the rule)