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Oldmanwang (talk | contribs) No edit summary |
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|inputLead=f+3+4:1,2,4,1,4,1,3,2 | |inputLead=f+3+4:1,2,4,1,4,1,3,2 | ||
|input=,1+2 | |input=,1+2 | ||
|targetLead=m, h, m, m, m, l, m, h, h | |targetLead=m,h,m,m,m,l,m,h,h | ||
|target=, ! | |target=,m! | ||
|damageLead=10,4,4,4,4,4,4,4,4 | |damageLead=10,4,4,4,4,4,4,4,4 | ||
|damage=,20 | |damage=,20 |
Revision as of 03:12, 3 February 2021
no.
toggle
Rage Drive
R.d/f+3+4
m
25
3.01
- Hit vs BT +10a (+1a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
Jab
1
h
7
2.03
5
7
+1
+8
i10
r17
- Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
Combination Drei
2,1,1
h,h,m
10,8,18
4.36
- Input can be delayed 4f
- Combo from 2nd CH
Acid Storm
f+3,3,3,3,3,4
m,m,h,h,h,h
6,3,3,3,3,20
-7
+20a
i15
,i20~21
r32
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
Brilliant Rosé
u/f+3,1
m,m
12,18
4.27
Combo from 1st hit
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku
fdd/f3/4,dd/ff1+2
sm,sm,sm
40
3.50
+6
+21
+21
i22
10 Hit Combo
d/f1221333434
m,h,h,h,h,L,h,h,h,m
10,5,6,5,7,6,7,7,10,25
7.91
-20
+12a (+2a)
,i32~34
r37
Command | Change | |
---|---|---|
ws1,4 | New move— | |
Wonderful Combo
ws1,4 m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
| ||
R.d+1+2 | Can now be done from HMS | |
d+2 | Reduced damage from 18 to 17 | |
Changed frame advantage on counter-hit from +8 to +21a |
Deadly Rave
f+3+4:1,2,4,1,4,1,3,2,1+2
m,h,m,m,m,l,m,h,h,m!
10,4,4,4,4,4,4,4,4,20
2.20
5
7
KND
KND
KND
i20~24
i200
r56
- Rage Art
- Unblockable
- Rada rada
- blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah