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Revision as of 20:36, 6 February 2021
Videos should be as small as possible, as this makes them load faster and reduces server load. However, this should not come at the cost of clarity. If a video doesn't effectively communicate what it means to, then it being small is irrelevantâit's useless.
The easiest way to ensure a video is small is to make it shorter. Most videos on Wavu Wiki should be around 2 to 5 seconds long. Be ruthless in cutting out dead time from a video.
For a tutorial on how to record, trim, and encode videos, see Wavu:Video recording tutorial.
Encoder parameters
These parameters are chosen such that all relevant text renders on the UI are legible, while optimizing file size and video quality at both down-scaled (thumbnail) and up-scaled (full screen) resolutions.
Encoder | x264 |
---|---|
crf | 25 |
Preset | veryslow |
Frame rate | 60fps |
Resolution | 640x360[1] |
Container | mp4 |
Audio track | None[2] |
Graphics settings
Use the best graphics settings your computer can handle without compromising the frame rate.
Character choice
It's not important whether a recording âfeaturesâ P1 or P2. However, it's preferable if the viewpoint fighter (if there is one) is âlookingâ towards the text (see wikipedia:MOS:IMAGELOCATION), so if you're aware of how you want to use the video in an article, record it from that perspective. Most videos will be placed on the right, so a sensible default is to record as P2.
Using Heihachi as the training dummy can be useful since his idle animation doesn't move his position at all.
If demonstrating a combo, it's usually best to do it against Xiaoyu or Kunimitsu, since they have the smallest hitboxes.
If the character choice is irrelevant to the video, then try and mix it up. We don't need every video featuring Mishimas.
Use the default P1 costume unless the video is demonstrating a specific costume. If it's a mirror, then P2 should use the P2 costume.
Map choice
Be careful recording on Infinite Azure, since sometimes there's a massive lens flare which makes text not legible after encoding.
Any stage is permitted, but advised not to use stages with red color grading (Jungle Outpost 1, Twighlight Conflict 2, Devil's Pit, Brimstone and Fire, Howard Estate, Vermilion Gates) unless you have a no-colorgrading mod for needed stage, or the stage is required for demonstration. Know that most stages have an appropriate alternative. Stages with snow-like effects are advised not to use, unless there is a mod removing it, or the stage is required for demonstartion (Arctic Snowfall, Dragon's Nest final round, Helipad night, Howard Estate post balcony) Dark stages should also be generally avoided.
As general rule, unless needed otherwise, stage is chosen from the pool of:
- Forgotten Realm
- Jungle Outpost 2
- Twighlight Conflict 1
- Dragon's Nest no rain
- Souq
- Duomo Di Sirio
- G.Corp Helipad (day)
- Precipice of Fate
- Geometric Plane
- Infinite Azure 1 or 2
- Hammerhead
- Last Day on Earth
Other stages are permitted, it's just an advice to keep the visuals clear. Red stages do not provide visual clarity on a lot of screens, rain, snow and alike may mess with compression algorythms, making videos look uncomprehensible, dark stages may just be too dark to see the demonstration clearly
Encoding efficiency
Map choice has a substantial effect on the filesize of a video after encoding. Backgrounds with complicated or moving parts require more data to be encoded at the same quality level.
The following tests were done by recording Kazumi on P1 doing f,F+4 f+3,F RSS.2 d/f+1 b,f+2,1,4 S! f+3,F RSS.1 against Heihachi, with each video being 7 seconds long and encoded with x264 crf25 640x360@60.
Map | Bitrate (kb/s) | Ratio (vs best) |
---|---|---|
Infinite Azure 2 | 2223 | 1 |
Waiting Room | 2319 | 1.04 |
Infinite Azure | 2442 | 1.10 |
Brimstone & Fire | 2647 | 1.19 |
Arctic Snowfall | 2868 | 1.29 |
Practice mode settings
Most videos are recorded from practice mode. These settings are recommended for most videos.
Action settings
These action settings avoid misleading readers into thinking combos exist where they don't.
CPU Opponent Action 1 | Stand |
---|---|
CPU Opponent Action 2 | Guard All |
Ground Technique | Side Quick Roll (Left) |
Stand Up | Wake Up (Backward) |
Restart settings
Try to avoid combining âSwitch Positionsâ turned on with the frame info or attack info turned on, since the switched positions will make the UI opposite the visuals, which can be confusing.
Display settings
Command History | Display |
---|---|
Health Gauge | Hide |
Player Attack Info | Display |
CPU Opponent Attack Info | Hide |
Hit Properties | Display |
Recovery Animation | Hide |
Player Frame Info | Hide[d 1] |
Opponent Frame Info | Hide[d 1] |
Other settings
Player Attacks (Counter Hit) | Not Set |
---|---|
Opponent Attacks (Counter Hit) | Not Set |
Player Rage | Not Set |
Opponent Rage | Not Set |