(Created page with "{| class="wikitable" |+ Standing Punishers |- ! 10 Frames !! 1,2,2 !! 25 dmg !! +9 !! Header text |- | Example || 1,4,3|| 29 dmg || +1 || Example |- | 11 Frames || B1,1 || 30...") Â |
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|+ Standing Punishers | |+ Standing Punishers | ||
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| 10 Frames || 1,2,2 || 25 dmg || +9 || | |||
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| | | || 1,4,3|| 29 dmg || +1 || Â | ||
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| 11 Frames || B1,1 || 30 dmg || +16g || D4 is unparryable | | 11 Frames || B1,1 || 30 dmg || +16g || D4 is unparryable |
Revision as of 00:58, 8 February 2021
10 Frames | 1,2,2 | 25 dmg | +9 | |
1,4,3 | 29 dmg | +1 | ||
11 Frames | B1,1 | 30 dmg | +16g | D4 is unparryable |
12 Frames | F2,4 | 33 dmg | KND | Wallsplats, Very good okiv |
Example | 2,4 | 30 dmg | +21g (SWS) | All SWS and CD moves are uninterruptible except CD3 and CD1+2 |
13 Frames | 3,2f | 11 dmg | +4 (CD) | Not a good option, but there if you want it. |
14 Frames | F1+2 F,F DF1,4,2 | 49 dmg | KND | Very good oki |
F1+2 F,F DB4,2,3 | 48 dmg | KND | Wall splats at some distances. Sometimes punishes big pushback moves if you neutral guarded them. | |
UF3+4 | 29 dmg | KND | More range than F1+2. Often enough to punish pushback moves, but not always. | |
15 Frames | UF4 | 13 | Launch | See combo section |
DF2 | 10 dmg | Launch | See combo section | |
16 Frames | B1+2 | 21 dmg | Launch | Always worth using over uf4 and df2 when it will connect. Even with the worst combos this gives more damage. |
f4,3 | 27 dmg | +1 | Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. |