RogerDodger (talk | contribs) No edit summary |
RogerDodger (talk | contribs) No edit summary |
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Strengths: | Strengths: | ||
* Exceptional pressure tool with | * Exceptional pressure tool with wr2 | ||
* Fast, high-crushing low with d+2 | * Fast, high-crushing low with d+2 | ||
* Great wall carry | * Great wall carry | ||
* Solid, safe-on-break [[ | * Solid, safe-on-break command [[throw]]s | ||
* Good | * Good whiff punishment | ||
Weaknesses: | Weaknesses: | ||
* Somewhat average standing block punishment (lack of a decent 13-14 frame punish) | * Somewhat average standing block punishment (lack of a decent 13-14 frame punish) | ||
* | * No fast CH tools | ||
* | * Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents | ||
* | * No plus on hit low pokes | ||
* Weaker tracking tools | * Weaker tracking tools | ||
* Relies on good spacing/conditioning to succeed | * Relies on good spacing/conditioning to succeed | ||
* Keepout moves are slow to recover | * Keepout moves are slow to recover |
Revision as of 10:25, 25 February 2021
Dragunov (Tekken 7) |
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Dragunov | |
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Key techniques | Instant while running |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.
Strengths & weaknesses
Strengths:
- Exceptional pressure tool with wr2
- Fast, high-crushing low with d+2
- Great wall carry
- Solid, safe-on-break command throws
- Good whiff punishment
Weaknesses:
- Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
- No fast CH tools
- Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents
- No plus on hit low pokes
- Weaker tracking tools
- Relies on good spacing/conditioning to succeed
- Keepout moves are slow to recover