Dragunov (Tekken 7): Difference between revisions

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Strengths:
Strengths:


* Exceptional pressure tool with While-Running 2/[[Instant_While_running|instant While-Running 2]] (WR2/iWR2)
* Exceptional pressure tool with wr2
* Fast, high-crushing low with d+2
* Fast, high-crushing low with d+2
* Great wall carry with Crouch-Dash-Cancel (CDC)
* Great wall carry
* Solid, safe-on-break [[Throw|command throws]]  
* Solid, safe-on-break command [[throw]]s
* Good Whiff Punishment
* Good whiff punishment


Weaknesses:
Weaknesses:


* Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
* Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
* Lacking Counter-Hit (CH) tools (aside from WR2/iWR2)
* No fast CH tools
* High-ish mid poke options, some characters in a "[[Stance|low stance]]" (Ling/Zafina/Lei/etc) can evade easily
* Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents
* Lack of (+) on hit lows pokes
* No plus on hit low pokes
* Weaker tracking tools  
* Weaker tracking tools  
* Relies on good spacing/conditioning to succeed
* Relies on good spacing/conditioning to succeed
* Keepout moves are slow to recover
* Keepout moves are slow to recover

Revision as of 10:25, 25 February 2021

Dragunov
Key techniques Instant while running
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.

Strengths & weaknesses

Strengths:

  • Exceptional pressure tool with wr2
  • Fast, high-crushing low with d+2
  • Great wall carry
  • Solid, safe-on-break command throws
  • Good whiff punishment

Weaknesses:

  • Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
  • No fast CH tools
  • Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents
  • No plus on hit low pokes
  • Weaker tracking tools
  • Relies on good spacing/conditioning to succeed
  • Keepout moves are slow to recover