Dragunov punishers (Tekken 7): Difference between revisions

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{{Dragunov}}
{{Dragunov}}
These are the punishes as of version '''4.02'''


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<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
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|-
|-
| -12 || 4,1 || 27 || +8
| -12 || 4,1 || 27 || +8
note: This is the optimal punish for standing -12 to -14.
|-
|-
| -14 || b+3 || 17 || +11 [[Ballerina_Spin|(spin)]]/Wallsplat
| -14 || b+3 || 17 || +11g<ref>Only better than 4,1 at the wall, since it can splat.</ref>
note: It's often better to just do the -12 punish. b+3 as a punish is best used at wall.  
|-
|-
|rowspan="2"| -15 || d/f+2 || 14 || Launch
| -15 || d/f+2 || 14 (?) || [[Dragunov combos#Staples|+28a (+18a)]]
note: This is the optimal punish for -15 to -17.
|-
|-
| qcf+1 || 20 || Launch
| -17 || qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]]
note: Keep in mind the time it takes to do the qcf input. Longer reach vs d/f+2.
|-
|-
| -18 || qcf+2 || 25 || Launch
| -20 || qcf+2 || 25 (?) || [[Dragunov combos#Staples|+36a (+26a)]]
note: Keep in mind the time it takes to do the qcf input.
|}
|}


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| -11 || ws4 || 15 || +6
| -11 || ws4 || 15 || +6
|-
|-
|rowspan="4"| -12 || ws1 || 11 || +4
| rowspan="3" | -12
| ws1,2 || 29 || +10g
|-
|-
| ws1,2 || 29 || +10 [[Ballerina_Spin|(spin)]]/Wallsplat
| ws1,3 || 28 || +14a (+5a)
|-
|-
| ws1,3 || 28 || KND/Wallbounce
| ws1+2 || 28 || +19a (+14a)
|-
|-
| ws1+2 || 28 || KND/Wallsplat
| -15 || ws2 || 15 || [[Dragunov combos#Staples|+28a (+18a)]]
|-
|-
| -15 || ws2 || 15 || Launch
| -23 || u/f,n,4 || 25 || [[Dragunov combos#Staples|+34a (+24a)]]
note: This is the optimal punish for crouching -15 and beyond.
|}
|}
</div>
<references/>

Revision as of 10:36, 25 February 2021

Standing
Enemy Move Damage Frames
-10 1,3 21 +1
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
  1. Only better than 4,1 at the wall, since it can splat.