Dragunov punishers (Tekken 7): Difference between revisions

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<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || FC.1 || 5 || +6
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
</div>
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Revision as of 10:37, 25 February 2021

Standing
Enemy Move Damage Frames
-10 1,3 21 +1
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
Standing
Enemy Move Damage Frames
-10 1[2] 7 +8
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[3] 7 +8 Safe
  1. Only better than 4,1 at the wall, since it can splat.
  2. Generic 1 jab. Great punish!
  3. Generic 1 jab. Great whiff punish!