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RogerDodger (talk | contribs) (fix alphabetical ordering) |
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| b+4,3,2 | | b+4,3,2 | ||
| Damage reduced from 27 to 21 | | Damage reduced from 27 to 21 | ||
|} | |||
== Julia == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| f+3~1 | |||
| Knockdown on hit changed to allow a back roll [[tech recovery]] | |||
|- | |||
| class="bg-red" | | |||
| u/f+1 | |||
| Frame advantage on block reduced from -8 to -12 | |||
|- | |||
| class="bg-red" | | |||
| u/f+3+4 | |||
| Damage reduced from 30 to 27 | |||
|- | |||
| class="bg-red" | | |||
| SS.4 | |||
| Frame advantage on counter hit changed to +13g, no longer leading to a juggle | |||
|} | |} | ||
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| d/b+3+4 | | d/b+3+4 | ||
| Fixed an issue where this input would sometimes perform HC.3 | | Fixed an issue where this input would sometimes perform HC.3 | ||
|} | |} | ||
Revision as of 05:13, 23 March 2021
Version 4.10 | |
---|---|
Released | 22 Mar 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.01 | (latest) |
Buff | |
Unclear | |
Nerf |
- Lidia added to the game.
- Island Paradise added to the game.
Anna
Command | Change | |
---|---|---|
R.d,d/f,f+2+3 | Fixed an issue where the first hit could not be parried | |
d,d/f | Fixed an issue where the crouch dash would prevent a low parry with this input | |
b+3 | Fixed an issue where Chaos Judgment would sometimes not auto parry throws |
Fahkumram
Command | Change | |
---|---|---|
R.u/f+3+4 | Damage of first hit reduced from 35 to 25 | |
1,1 |
| |
1,4 | Frame advantage on hit reduced from +16g to +3 and no longer wall splats | |
3 |
| |
3,4 |
| |
f+1+2 | Pushback on block reduced. | |
d/f+1 |
| |
d/f+2,3 |
| |
d/f+3 |
| |
|
Damage reduced from 18 to 15 | |
d+3+4 |
| |
b+4,3,2 | Damage reduced from 27 to 21 |
Julia
Command | Change | |
---|---|---|
f+3~1 | Knockdown on hit changed to allow a back roll tech recovery | |
u/f+1 | Frame advantage on block reduced from -8 to -12 | |
u/f+3+4 | Damage reduced from 30 to 27 | |
SS.4 | Frame advantage on counter hit changed to +13g, no longer leading to a juggle |
Kunimitsu
Command | Change | |
---|---|---|
R.f+2+3 |
| |
SET.1,2 | Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent | |
d/b+3+4 | Fixed an issue where this input would sometimes perform HC.3 |
Lee
R.d/f+3+4 | Fixed an issue where the attack could not be parried | |
1,2,4* | Frame advantage on block increased from -7 to -6 |
Leroy
Command | Change | |
---|---|---|
3+4 | Fixed an issue where Hermit Stance would sometimes not auto parry lows |
Lucky Chloe
Command | Change | |
---|---|---|
d/f+1,3 | Fixed an issue where TWL.d/b+4 could not be done afterwards |
Nina
Command | Change | |
---|---|---|
d,d/f | Fixed an issue where the crouch dash would prevent a low parry with this input |
Steve
Command | Change | |
---|---|---|
R.d/f+2+3 | Damage of the first attack reduced from 10 to 5 | |
f+2,1~2 | Frame advantage on block reduced from -9 to -10 | |
SP.2 | Carry distance in juggle reduced to make it harder to connect a wall combo | |
d/f+1,2~2 | Frame advantage on block reduced from -9 to -10 | |
d/f+2 | No longer homing | |
Hitbox changed to be less likely to be evaded by low profile moves | ||
d+1 | Frame advantage on hit changed from +0 to -2 | |
b+1,B |
| |
FLK.b+2 | Damage reduced from 27 to 21 |
Yoshimitsu
Command | Change | |
---|---|---|
R.u/b+1+4 | Fixed an issue where the attack would sometimes be cancelled by “quick combos attacks” despite absorbing an attack |