Lidia punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| rowspan="3" | -10
| 1,2,2 || 25 || +8 CFT
|-
| 1,1 || 24 || +5
|-
| 2,4 || 23 || +8
|-
| -11 || b+1,2 || 28 || +5c
|-
| -12 || f+2,4 || 33 || +16a (+7a)
|-
| rowspan="2" | -14
| f+1+2,3,2,1 || 41 || +19a (+14a)
|-
| R.f,F+2+3 || 30 (?) || [[Lidia combos#Staples|+62a (+42a)]]
|-
| -15 || u+4 || 29 (?) || [[Lidia combos#Staples|+60a (+43a)]]
|-
| -17 || 3:2 || 26 (?) || [[Lidia combos#Staples|+66a]]
|}
|}


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|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4,2 || 25 || +8
|-
| -12 || FC.d/f+2 || 28 || +10a
|-
| -13 || ws1,4 || 32 || +25a (+20a)
|-
| -14 || ws3,2 || 38 || +9a (+0a)
|-
| -15 || ws2 || 15 (?) || [[Lidia combos#Staples|+29a (+19a)]]
|-
| -23 || u/f,n,4 || 25 (?) || [[Lidia combos#Staples|+34a (+24a)]]
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2,4,4<ref>Opponent can turn with an attack to duck the final hit</ref> || 50 (?) || [[Lidia combos#Back-turned opponent|+25a]]
|-
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1a)
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -18 || d/b+2 || 13 || -3a (-11a)
|-
| -20 || f,F+3 || 16 || +16a (-1a)
|-
| -23 || OG.d+2 || 21 || +0a
|-
| -27 || u+3 || 16 || +1a (-7a)
|}
|}


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|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
|}
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</div>


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Revision as of 16:52, 24 March 2021

Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
1,1 24 +5
2,4 23 +8
-11 b+1,2 28 +5c
-12 f+2,4 33 +16a (+7a)
-14 f+1+2,3,2,1 41 +19a (+14a)
R.f,F+2+3 30 (?) +62a (+42a)
-15 u+4 29 (?) +60a (+43a)
-17 3:2 26 (?) +66a
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.d/f+2 28 +10a
-13 ws1,4 32 +25a (+20a)
-14 ws3,2 38 +9a (+0a)
-15 ws2 15 (?) +29a (+19a)
-23 u/f,n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,4,4[1] 50 (?) +25a
-17 f+4,3,1 f,F+3 76 +16a (-1a)
Grounded opponent
Enemy Move Damage Frames
-18 d/b+2 13 -3a (-11a)
-20 f,F+3 16 +16a (-1a)
-23 OG.d+2 21 +0a
-27 u+3 16 +1a (-7a)
Whiff
Move Damage Frames Risk
  1. ↑ Opponent can turn with an attack to duck the final hit