Devil Jin punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|rowspan="3"|-10 || 1,1,2 || 25 || KND
|-
| 1,2,2 || 27 || +4
|-
| 2,2 || 30 || -2
|-
| -12 || b1,2<ref>Wallsplats. Reaches FUFT4.</ref> || 30 || KND
|-
| -13 || d/f4,4 || 26 || -4c
|-
| -14 || f,n,d,d/f+2<ref>Requires a perfect input to connect at -14, very difficult.</ref> || 23 (launcher) || KND
|-
| -15 || d3+4 || 25 (launcher) || KND
|}
|}


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|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4,4 || 29 || -4c
|-
| -13 || ws1,4 || 35 || KND
|-
| -15 || ws2 || 20 (launcher) || KND
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
| -16 || f3+4 || 28 || KND || {{Plainlist|
* Asuka b+3
* Heihachi f,F+2
* Paul qcf+2
|}
|}



Revision as of 19:23, 8 April 2021

Standing
Enemy Move Damage Frames
-10 1,1,2 25 KND
1,2,2 27 +4
2,2 30 -2
-12 b1,2[1] 30 KND
-13 d/f4,4 26 -4c
-14 f,n,d,d/f+2[2] 23 (launcher) KND
-15 d3+4 25 (launcher) KND
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4,4 29 -4c
-13 ws1,4 35 KND
-15 ws2 20 (launcher) KND
Extra range
Enemy Move Damage Frames Can reach
-16 f3+4 28 KND
  • Asuka b+3
  • Heihachi f,F+2
  • Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[3] 7 +8 Safe
  1. ↑ Wallsplats. Reaches FUFT4.
  2. ↑ Requires a perfect input to connect at -14, very difficult.
  3. ↑ Generic 1 jab. Great whiff punish!