Devil Jin punishers (Tekken 7): Difference between revisions

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| 1,2,2 || 27 || +4
| 1,2,2 || 27 || +4
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|-
| 2,2 || 30 || -2
| 2,2 || 29 || -2
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| -12 || b1,2<ref>Wallsplats. Reaches FUFT4.</ref> || 30 || KND
| -12 || b1,2<ref>Wallsplats. Reaches FUFT4.</ref> || 30 || KND

Revision as of 19:26, 8 April 2021

Standing
Enemy Move Damage Frames
-10 1,1,2 25 KND
1,2,2 27 +4
2,2 29 -2
-12 b1,2[1] 30 KND
-13 d/f4,4 26 -4c
-14 f,n,d,d/f+2[2] 23 (launcher) KND
-15 d3+4 25 (launcher) KND
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4,4 29 -4c
-13 ws1,4 35 KND
-15 ws2 20 (launcher) KND
Extra range
Enemy Move Damage Frames Can reach
-16 f3+4 28 KND
  • Asuka b+3
  • Heihachi f,F+2
  • Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[3] 7 +8 Safe
  1. Wallsplats. Reaches FUFT4.
  2. Requires a perfect input to connect at -14, very difficult.
  3. Generic 1 jab. Great whiff punish!