|
|
Line 294: |
Line 294: |
| ! !! Command !! Change | | ! !! Command !! Change |
| |- | | |- |
| | | class="bg-blue" | |
| | | db+3+4 |
| | | Increased the lower range of the attack. |
| |} | | |} |
|
| |
|
| |
|
| === Yoshimitsu === | | === Yoshimitsu === |
Revision as of 09:24, 18 April 2021
Ganryu and Leroy were released during this patch.
General Changes
- New Feature "Punishment Training" added to practice mode.
Character Changes
Akuma
|
Command |
Change
|
|
|
- Recovery time increased by 1 frame.
- Frame advantage on block changed from -13 to -14 frames.
- Frame advantage on hit changed from -5 to -6 frames.
|
|
|
- Increased the recovery time after the move misses by 5 frames.
- Frame advantage on block changed from -4 to -9 frames.
- Frame advantage on hit changed from +7 to +2 frames.
|
Alisa
|
Command |
Change
|
|
R.b+1+2
|
Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
|
|
R.f+2+3
|
Fixed an issue in which the second half of the move could not be performed while rising.
|
Anna
|
Command |
Change
|
|
df+4
|
Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
|
|
FC df+2
|
Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.
|
Bob
|
Command |
Change
|
|
BAL 1
|
Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
|
|
CD3,4
|
Changed the damage from 17 to 21
|
Bryan
|
Command |
Change
|
|
d+2
|
Increased the distance between the character and the opponent when the move hits the opponent while they're down.
|
Dragunov
|
Command |
Change
|
|
3,1,DF
|
Delayed the timing at which you could shift to a special step by 4 frames.
|
Eddy
|
Command |
Change
|
|
R.b+3+4
|
- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance
|
|
RLX 1
|
Decreased the distance between the character and the opponent when the move hits.
|
Feng
|
Command |
Change
|
|
df+4,2,1+2
|
Shortened the recovery time after the move hits by 3 frames.
|
|
f,F (forward dash)
|
Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button]
|
Gigas
|
Command |
Change
|
|
db+3,2
|
Increased the lower range of the attack.
|
Hwoarang
|
Command |
Change
|
|
df+1,3
|
Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
|
King
|
Command |
Change
|
|
b+2,1
|
Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
|
Lars
|
Command |
Change
|
|
SEN 4
|
- Shortened the recovery time by 1 frame.
- Frame advantage when blocked changed from -10 to -9 frames.
- Increased the lower range of the attack.
- Changed the move to a homing attack.
|
|
f+3
|
Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
|
Lee
|
Command |
Change
|
|
1+2,3+4
|
- Shortened the recovery time by 3 frames.
- Frame advantage on block changed from -4 to -1 frame.
- Frame advantage on hit changed from +3 to +6 frames.
|
|
f+3,3
|
Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
|
|
f,F+4
|
- Increased the duration of the character's crouching status by 3 frames.
- Decreased the distance between the character and the opponent when the move hits.
|
Lei
|
Command |
Change
|
|
- R.DRG 1+4
- R.SNA 1+4
- R.PAN 1+4
- R.TGR 1+4
- R.CRA 1+4
|
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances.
|
|
R.PAN 1+4
|
- Decreased the distance between the character and the opponent when the 1st hit lands.
- Changed the opponent's behaviour when the 2nd hit lands.
|
|
3
|
Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally.
|
|
f,n,1,2,1,2
|
Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit.
|
Master Raven
|
Command |
Change
|
|
QCF 1,2
|
Changed the opponent's behaviour when the move lands as a counter hit.
|
Miguel
|
Command |
Change
|
|
f+4,2
|
Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
|
|
df+1,2
|
- Shortened the recovery time by 2 frames when the move hits or misses.
- Frame advantage when the move hits changed from +1 to +3 frames.
- Changed the opponent's behaviour when the move lands as a counter hit.
|
|
b,df+4
|
- Changed the damage from 24 to 28
- Changed the move to a homing attack.
|
Nina
|
Command |
Change
|
|
db+3+4
|
Increased the lower range of the attack.
|
Yoshimitsu
Zafina