Eddy punishers (Tekken 7): Difference between revisions

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(Created page with "{{Eddy}} {{subst:Punishers}}")
 
(Added standing, while standing and whiff punishment)
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|-
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| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|-
|- 10 || 1,2 ||19 || +4
|-
|-12 || f+2,3 <ref> leaves you in HSP</ref> ||31 || +6
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|-12 || 1+2 <ref> very short range and can often whiff </ref>|| 27|| +6
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|-12 || 4 <ref> long ranged punish when nothing else works</ref> || 14 || 0
|-
|-13|| df+1,1||18 || +8
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|-14 || b+2,4||37 || KND
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|-15 || df+3+4 ||17 || Launch
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|-19 || qcf+3 || 15 || Launch
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|-
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| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
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|-11 || ws+4 || 15|| +8
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| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch
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| -13 || d+1+3, d+2+4|| 45|| KND
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|-15 || ws+2 ||12|| Launch
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| -19 || ws+3 || 15 || Launch
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|-23|| uf,N, 4||25 ||Launch
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|}
|}


{| class="wikitable"
{| class="wikitable"
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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|}
|}


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|-
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| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|-
| b+2,4|| 37||KND|| can be ducked
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|b+2,3 || 31 || +5 || safe alternative to b+2,4
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| df+3+4 || 17 || Launch || -23
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|ff+3 <ref> Wallbounce  </ref> || 30 || KND || -14 <ref> -2 when cancelled into RLX </ref>
|-
|}
|}
</div>
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<references/>
<references/>

Revision as of 17:21, 10 May 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
-13 d+1+3, d+2+4 45 KND
-19 ws+3 15 Launch
Extra range
Enemy Move Damage Frames Can reach


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[6] 7 +8 Safe
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. ↑ Generic 1 jab. Great punish!
  2. ↑ leaves you in HSP
  3. ↑ very short range and can often whiff
  4. ↑ long ranged punish when nothing else works
  5. ↑ Doesn't hit moves which recover in crouch
  6. ↑ Generic 1 jab. Great whiff punish!
  7. ↑ Wallbounce
  8. ↑ -2 when cancelled into RLX