Noctis: Difference between revisions

From Wavu Wiki, the šŸŒŠ wavy Tekken wiki
(moving external links to Noctis combos)
No edit summary
Line 9: Line 9:
* i16 – ff1+2 ''(standing)''
* i16 – ff1+2 ''(standing)''
* i17 – f4,2 ''(standing)''
* i17 – f4,2 ''(standing)''
* i18 FC df1 ''(crouching)''}}
* i16 FC df1 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i13 – uf1 ''(high)''
* i13 – uf1 ''(high)''

Revision as of 20:12, 10 May 2021

Noctis
Key techniques
  • delay FLY 2
  • dash jabs
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – df2
CH launch
  • i13 – uf1 (high)
  • i16 – ff1+2 (mid, homing)
Wall splat
  • i16 – ff1+2 (standing)
  • i17 – f4,2 (standing)
  • i16 FC df1 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches, kicks, and weapons)
Mid check
  • d/f+1 (standing)
  • df4 (standing)
  • ws4 (crouching)
Hopkick u/f+3
Power low d/b+2
Hellsweep
  • d4,1:1+2
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}
Discord [1]

Noctis excels at restricting the opponentā€™s movement with his key moves such as 2,2 which tracks to his left, DF4 and DB1,1+2 which track to his right and FF1+2 which is a homing, safe, long range, mid CH launcher that gives a free mix-up on normal hit.

His block punishment is solid and he has access to some of the best whiff punishment in the game, with his range allowing him to punish many pushback moves other characters can only dream of punishing. His mids are some of the best in the game with FF1+2 being a contender for the best mid in the game. He has access to solid mix-ups with Maelstrom (D4,1,1+2) as a power low and his low poking game is pretty decent with D3, D2 and FC DF2.

Noctis does require solid defense as youā€™re often gonna put yourself in disadvantageous situations, without access to tools such as a generic D1 or D4.