(Added standing, while standing and whiff punishment) |
m (Fixed the tables) |
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Line 7: | Line 7: | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8 | |rowspan = '2'|-10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8 | ||
|- | |- | ||
| 1,2 ||19 || +4 | |||
|- | |- | ||
|-12 || f+2,3 <ref> leaves you in HSP</ref> ||31 || +6 | |rowspan = '3'| -12 || f+2,3 <ref> leaves you in HSP</ref> ||31 || +6 | ||
|- | |- | ||
| | | 1+2 <ref> very short range and can often whiff </ref>|| 27|| +6 | ||
|- | |- | ||
|-12 || 4 <ref> long ranged punish when nothing else works</ref> || 14 || 0 | | -12 || 4 <ref> long ranged punish when nothing else works</ref> || 14 || 0 | ||
|- | |- | ||
|-13|| df+1,1||18 || +8 | | -13|| df+1,1||18 || +8 | ||
|- | |- | ||
|-14 || b+2,4||37 || KND | | -14 || b+2,4||37 || KND | ||
|- | |- | ||
|-15 || df+3+4 ||17 || Launch | | -15 || df+3+4 ||17 || Launch | ||
|- | |- | ||
|-19 || qcf+3 || 15 || Launch | | -19 || qcf+3 || 15 || Launch | ||
|} | |} | ||
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|-11 || ws+4 || 15|| +8 | |-11 || ws+4 || 15|| +8 | ||
|- | |- | ||
| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch | |rowspan ='2'| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch | ||
|- | |- | ||
| -13 || d+1+3, d+2+4|| 45|| KND | | -13 || d+1+3, d+2+4<ref> mixup punish between a 1 and 2 break with same animation </ref>|| 45 || KND | ||
|- | |- | ||
|-15 || ws+2 ||12|| Launch | | -15 || ws+2 ||12|| Launch | ||
|- | |- | ||
| -19 || ws+3 || 15 || Launch | | -19 || ws+3 || 15 || Launch | ||
|- | |- | ||
|-23|| uf,N, 4||25 ||Launch | | -23|| uf,N, 4||25 ||Launch | ||
|} | |} | ||
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|- | |- | ||
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk | ! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk | ||
|- | |- | ||
| b+2,4|| 37||KND|| can be ducked | | b+2,4|| 37||KND|| can be ducked | ||
|- | |- | ||
|b+2,3 || 31 || +5 || safe alternative to b+2,4 | | b+2,3 || 31 || +5 || safe alternative to b+2,4 | ||
|- | |- | ||
| df+3+4 || 17 || Launch || -23 | | df+3+4 || 17 || Launch || -23 |
Revision as of 04:44, 17 May 2021
Eddy (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1[1] | 7 | +8 |
1,2 | 19 | +4 | |
-12 | f+2,3 [2] | 31 | +6 |
1+2 [3] | 27 | +6 | |
-12 | 4 [4] | 14 | 0 |
-13 | df+1,1 | 18 | +8 |
-14 | b+2,4 | 37 | KND |
-15 | df+3+4 | 17 | Launch |
-19 | qcf+3 | 15 | Launch |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
-13 | ws+1,3[5]. | 27 | Launch |
-13 | d+1+3, d+2+4[6] | 45 | KND |
-15 | ws+2 | 12 | Launch |
-19 | ws+3 | 15 | Launch |
-23 | uf,N, 4 | 25 | Launch |
Enemy | Move | Damage | Frames | Can reach |
---|
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|
Move | Damage | Frames | Risk |
---|---|---|---|
b+2,4 | 37 | KND | can be ducked |
b+2,3 | 31 | +5 | safe alternative to b+2,4 |
df+3+4 | 17 | Launch | -23 |
ff+3 [7] | 30 | KND | -14 [8] |