Eddy punishers (Tekken 7): Difference between revisions

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|rowspan ='2'| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch
|rowspan ='2'| -13 || ws+1,3<ref> Doesn't hit moves which recover in crouch</ref>.|| 27|| Launch
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|-
| -13 || d+1+3, d+2+4<ref> mixup punish between a 1 and 2 break with same animation </ref>|| 45 || KND
| d+1+3, d+2+4<ref> mixup punish between a 1 and 2 break with same animation </ref>|| 45 || KND
|-
|-
| -15 || ws+2 ||12|| Launch
| -15 || ws+2 ||12|| Launch

Revision as of 04:45, 17 May 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
1,2 19 +4
-12 f+2,3 [2] 31 +6
1+2 [3] 27 +6
-12 4 [4] 14 0
-13 df+1,1 18 +8
-14 b+2,4 37 KND
-15 df+3+4 17 Launch
-19 qcf+3 15 Launch
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
d+1+3, d+2+4[6] 45 KND
-15 ws+2 12 Launch
-19 ws+3 15 Launch
-23 uf,N, 4 25 Launch
Extra range
Enemy Move Damage Frames Can reach


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. Generic 1 jab. Great punish!
  2. leaves you in HSP
  3. very short range and can often whiff
  4. long ranged punish when nothing else works
  5. Doesn't hit moves which recover in crouch
  6. mixup punish between a 1 and 2 break with same animation
  7. Wallbounce
  8. -2 when cancelled into RLX