Eddy punishers (Tekken 7): Difference between revisions

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== External Links ==
https://www.youtube.com/playlist?list=PLrZUQ7AtS4lDPkmO69hB4092sEPMvgzre
Somewhat old playlist from 2019 of Spero Gin going over how to punish every move for the entire cast with Eddy.

Revision as of 06:18, 17 May 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
1,2 19 +4
-12 f+2,3 [2] 31 +6
1+2 [3] 27 +6
-12 4 [4] 14 0
-13 df+1,1 18 +8
-14 b+2,4 37 KND
-15 df+3+4 17 Launch
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-13 ws+1,3[5]. 27 Launch
d+1+3, d+2+4[6] 45 KND
-15 ws+2 12 Launch
-19 ws+3 15 Launch
-23 uf,N, 4 25 Launch
Extra range
Enemy Move Damage Frames Can reach
-19 qcf+3 15 Launch
  • Asuka b+3
  • Alisa b+4,4


Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
b+2,4 37 KND can be ducked
b+2,3 31 +5 safe alternative to b+2,4
df+3+4 17 Launch -23
ff+3 [7] 30 KND -14 [8]
  1. Generic 1 jab. Great punish!
  2. leaves you in HSP
  3. very short range and can often whiff
  4. long ranged punish when nothing else works
  5. Doesn't hit moves which recover in crouch
  6. mixup punish between a 1 and 2 break with same animation
  7. Wallbounce
  8. -2 when cancelled into RLX

External Links

https://www.youtube.com/playlist?list=PLrZUQ7AtS4lDPkmO69hB4092sEPMvgzre

Somewhat old playlist from 2019 of Spero Gin going over how to punish every move for the entire cast with Eddy.