Version 4.10: Difference between revisions

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{{Infobox patch
{{Infobox patch
|name=Version 4.10
|name=Version 4.10
|released=22 Mar 2021
|released={{#invoke:Patch|date|4.10}}
|source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418
|source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418
|prev=Version 4.01
|prev=Version 4.01

Revision as of 08:39, 15 June 2021

Version 4.10
Released 22 Mar 2021
Official notes [1]
Chronology (view all)
Version 4.01 Version 4.20

Anna

R.d,d/f,f+2+3
First hit can now be parried.
d,d/f
Low parry can now be done with this input.
Chaos Judgment
Fixed to auto parry throws more reliably.

Fahkumram

R.u/f+3+4
Damage of first hit reduced from 35 to 25.
1,1
Damage reduced from 20 to 16.
Knockdown on counter hit removed.
1,4
Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
3
Recovery increased by 3 frames.
Frame advantage on block reduced from -6 to -9.
Frame advantage on hit reduced from +5 to +2.
3,4
Frame advantage on hit reduced to +1, no longer causes knockdown.
Damage reduced from 20 to 18.
f+1+2
Pushback on block reduced.
d/f+1
Recovery increased by 2 frames.
Frame advantage on block reduced from -3 to -5.
Frame advantage on hit reduced from +6 to +4.
d/f+2,3
Can no longer be delayed.
Frame advantage on block reduced from -11 to -12.
d/f+3
Recovery increased by 1 frame.
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from -1 to -2.
4,4
d+4
Damage reduced from 18 to 15.
d+3+4
Damage reduced from 20 to 15.
Frame advantage on block reduced from -13 to -17.
Frame advantage on hit reduced from +1 to +0.
b+4,3,2
Damage reduced from 27 to 21.

Julia

f+3~1
Knockdown on hit changed to allow a back roll tech recovery.
u/f+1
Frame advantage on block reduced from -8 to -12.
u/f+3+4
Damage reduced from 30 to 27.
SS.4
Frame advantage on counter hit changed to +13g, no longer leading to a juggle.

Kunimitsu

R.f+2+3
Fixed an issue where the throw sometimes did not occur after a low parry.
Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
“Power to push the opponent” increased to reduce the chance of passing through the opponent.
Fixed an issue where the move could not be parried.
SET.1,2
Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .
d/b+3+4
Fixed an issue where this input would sometimes perform HC.3.

Lee

R.d/f+3+4
Can now be parried.
1,2,4*
Frame advantage on block increased from -7 to -6.

Leroy

Hermit Stance
Fixed to auto parry lows more reliably.

Lucky Chloe

d/f+1,3
Fixed an issue where TWL.d/b+4 could not be done afterwards.

Nina

d,d/f
Low parry can now be done with this input.

Steve

R.d/f+2+3
Damage of the first attack reduced from 10 to 5.
f+2,1~2
Frame advantage on block reduced from -9 to -10.
ALB.2
Carry distance in juggle reduced to make it harder to connect a wall combo.
d/f+1,2~2
Frame advantage on block reduced from -9 to -10
d/f+2
Hitbox changed to be less likely to be evaded by low profile moves.
No longer homing.
d+1
Frame advantage on hit changed from +0 to -2.
b+1,B
Time to cancel to crouch with D/B increased by 3 frames.
Time to block increased by 3 frames.
FLK.b+2
Damage reduced from 27 to 21.

Yoshimitsu

R.u/b+1+4
Fixed an issue where the attack would sometimes be cancelled by “quick combo attacks” despite absorbing an attack.