Lidia punishers (Tekken 7): Difference between revisions

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Line 21: Line 21:
| f+1+2,3,2,1 || 41 || +19a (+14a)
| f+1+2,3,2,1 || 41 || +19a (+14a)
|-
|-
| R.f,F+2+3 || 30 (77) || [[Lidia combos#Staples|+62a (+42a)]]
| R.f,F+2+3 || 30 (75) || [[Lidia combos#Staples|+62a (+42a)]]
|-
|-
| -15 || u+4 || 29 (63) || [[Lidia combos#Staples|+60a (+43a)]]
| -15 || u+4 || 29 (63) || [[Lidia combos#Staples|+60a (+43a)]]
|-
|-
| -17 || 3:2 || 26 (85) || [[Lidia combos#Staples|+66a]]
| -17 || 3:2 || 26 (77) || [[Lidia combos#Staples|+66a]]
|}
|}


Line 45: Line 45:
| -15 || ws2 || 15 (66) || [[Lidia combos#Staples|+29a (+19a)]]
| -15 || ws2 || 15 (66) || [[Lidia combos#Staples|+29a (+19a)]]
|-
|-
| -23 || u/f,n,4 || 25 (82) || [[Lidia combos#Staples|+34a (+24a)]]
| -23 || u/f,n,4 || 25 (78) || [[Lidia combos#Staples|+34a (+24a)]]
|}
|}


Line 51: Line 51:
|+ Extra range
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -14 || f,F+2 || 20 || +15g CFO
|-
| -15 || d/f+2 || 17 || +12g CFT
|}
|}


Line 69: Line 73:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -18 || d/b+2 || 13 || -3a (-11a)
| -18 || d/b+2 || 11 || -3a (-11a)
|-
|-
| -20 || f,F+3 || 16 || +16a (-1a)
| -20 || f,F+3 || 16 || +16a (-1a)
Line 82: Line 86:
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 2,4 || 23 || +8 || Low
|-
| b+2,1 || 29 || +5 || Low
|-
| d/f+2 || 17 || +12g CFT || Low
|-
| f,F+2 || 20 || +15g CFO || Low
|-
| f+1+2,3,2,1 || 41  || +19a (+14a) || Medium
|-
| u+4 || 29 (63) || [[Lidia combos#Staples|+60a (+43a)]] || Medium
|-
| b+4,4,4 || 54 || -5d || High
|-
| 3:2 || 26 (77) || [[Lidia combos#Staples|+66a]] || High
|}
|}
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</div>


<references/>
<references/>

Revision as of 11:31, 22 June 2021

Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
1,1 24 +5
2,4 23 +8
-11 b+1,2 28 +5c
-12 f+2,4 33 +16a (+7a)
-14 f+1+2,3,2,1 41 +19a (+14a)
R.f,F+2+3 30 (75) +62a (+42a)
-15 u+4 29 (63) +60a (+43a)
-17 3:2 26 (77) +66a
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.d/f+2 28 +10a
-13 ws1,4 32 +25a (+20a)
-14 ws3,2 38 +9a (+0a)
-15 ws2 15 (66) +29a (+19a)
-23 u/f,n,4 25 (78) +34a (+24a)
Extra range
Enemy Move Damage Frames
-14 f,F+2 20 +15g CFO
-15 d/f+2 17 +12g CFT
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,4,4[1] 50 (?) +25a
-17 f+4,3,1 f,F+3 76 +16a (-1a)
Grounded opponent
Enemy Move Damage Frames
-18 d/b+2 11 -3a (-11a)
-20 f,F+3 16 +16a (-1a)
-23 OG.d+2 21 +0a
-27 u+3 16 +1a (-7a)
Whiff
Move Damage Frames Risk
2,4 23 +8 Low
b+2,1 29 +5 Low
d/f+2 17 +12g CFT Low
f,F+2 20 +15g CFO Low
f+1+2,3,2,1 41 +19a (+14a) Medium
u+4 29 (63) +60a (+43a) Medium
b+4,4,4 54 -5d High
3:2 26 (77) +66a High
  1. Opponent can turn with an attack to duck the final hit