User:Kulagin/GameFrameHistory: Difference between revisions
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(Created page with "===== HistoryFrame ===== <syntaxhighlight lang="c++"> class HistoryFrame : public CharacterEntity { public: CharacterEntity CharacterEntity1; //0x0 char pad_3620[16768]; //0...") Â |
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===== HistoryFrame ===== | ===== HistoryFrame ===== | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
class HistoryFrame | class HistoryFrame | ||
{ | { | ||
public: | public: |
Revision as of 00:28, 9 July 2021
HistoryFrame
class HistoryFrame
{
public:
CharacterEntity CharacterEntity1; //0x0
char pad_3620[16768]; //0x3620
class CharacterEntity CharacterEntity2; //0x77A0
char pad_ADC0[79568]; //0xADC0
}; //Size: 0x1E490
static_assert(sizeof(HistoryFrame) == 0x1E490);
FrameHistoryArray
class FrameHistoryArray
{
public:
class HistoryFrame frameHistoryArray[8]; //0x0000
}; //Size: 0xF2400
static_assert(sizeof(FrameHistoryArray) == 0xF2400);
FrameHistoryContainer
class FrameHistoryContainer
{
public:
char pad_0000[8]; //0x0000
class PointerToFrameHistory **ppFrameHistory; //0x0008
int32_t LastWrittenArrayIndex; //0x0010
char pad_0014[172]; //0x0014
}; //Size: 0x00C0
static_assert(sizeof(FrameHistoryContainer) == 0xC0);