User:Kulagin/GameFrameHistory: Difference between revisions

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Line 28: Line 28:
public:
public:
char pad_0000[8]; //0x0000
char pad_0000[8]; //0x0000
class PointerToFrameHistory **ppFrameHistory; //0x0008
class HistoryFrame **ppFrameHistory; //0x0008
int32_t LastWrittenArrayIndex; //0x0010
int32_t LastWrittenArrayIndex; //0x0010
char pad_0014[172]; //0x0014
char pad_0014[172]; //0x0014

Revision as of 00:33, 9 July 2021

HistoryFrame
class HistoryFrame
{
public:
	CharacterEntity CharacterEntity1; //0x0
	char pad_3620[16768]; //0x3620
	class CharacterEntity CharacterEntity2; //0x77A0
	char pad_ADC0[79568]; //0xADC0
}; //Size: 0x1E490
static_assert(sizeof(HistoryFrame) == 0x1E490);
FrameHistoryArray
class FrameHistoryArray
{
public:
	class HistoryFrame frameHistoryArray[8]; //0x0000
}; //Size: 0xF2400
static_assert(sizeof(FrameHistoryArray) == 0xF2400);
FrameHistoryContainer
class FrameHistoryContainer
{
public:
	char pad_0000[8]; //0x0000
	class HistoryFrame **ppFrameHistory; //0x0008
	int32_t LastWrittenArrayIndex; //0x0010
	char pad_0014[172]; //0x0014
}; //Size: 0x00C0
static_assert(sizeof(FrameHistoryContainer) == 0xC0);