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<includeonly><templatestyles src="Punishment/style.css"/> | <includeonly><templatestyles src="Punishment/style.css"/> | ||
{{#invoke:Fighter| | {{#invoke:Fighter|punishment|{{{1}}}}} | ||
{| | {| | ||
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Latest revision as of 09:19, 17 November 2021
This template uses TemplateStyles: | |
This template uses Lua: | |
This template displays graphs for a character's block punishment. The y-axis is the frame advantage and the x-axis is the damage dealt.
The data is defined in Module:Fighter/punishment. Punishers that launch or have guaranteed damage are considered to deal the total damage of a staple combo.
Markings are done as follows:
- “Short range” for when a move is frequently unable to punish moves due to range. This isn't used if it's only occasionally unable to, e.g. blocking at tip range, or against moves that have more pushback than normal for the frame advantage.
- “Hard” for when a punisher can't make full use of the input buffer.
- “Wall” for damage values that have the wall in the ideal position. For knockdowns this is a wall splat. For launchers this is wall carry into wall combo.
- “Meter/Rage” for punishers or combos which require rage, meter, or some other resource. Damage for these combos should be with no wall and no other resource.
If multiple markings would apply, the one lower in the legend should be used. For example, if something is both “Short range” and “Hard”, just mark as “Hard”.
Median is for the whole cast and doesn't count marked punishers.
Frame advantages from -10 to -15 are always shown, even if the character doesn't have a punisher for them. Punishers for a smaller frame advantage filter down to the larger ones, with exception to punishers marked as “Meter/Rage”.
Usage
{{Punishment|Lee}}
Example
Median | |
Short range | |
Hard | |
Wall | |
Meter/Rage |
- The above documentation is from Template:Punishment/doc
- Editors should experiment in this template’s sandbox and testcases pages