Geese combos: Difference between revisions

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;[26] b3,2 MAX
;[26] b3,2 MAX
: d4f3,d4f3,dp1 S! 2hcb3
: d4f3,d4f3,dp1 S! 2hcb3
: d4f3,d4f3,dp1 S! d4hcb3<ref group="s">Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.</ref>
: d4f3,d4f3,dp1 S! d4hcb3<ref group="bnb">Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.</ref>
<references group="bnb"/>
<references group="bnb"/>
== Mini-combos ==
== Mini-combos ==



Revision as of 20:21, 16 December 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

[15] f1+2
[15] f2 MAX
[17] FC df1
[26] b3,2 MAX
d4f3,d4f3,dp1 S! 2hcb3
d4f3,d4f3,dp1 S! d4hcb3[bnb 1]
  1. Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.
No Meter
1 1 d4f1qcf1[wall 1]
1 1 d4f1qcf2[wall 2]
1 1 d1+3 or d2+4[wall 3]
With 2 bars
d4f3 Raging Storm d4qcf2[wall 4]
  1. best oki
  2. high damage
  3. highest damage + side switch
  4. highest damage + side switch

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links