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;[26] b3,2 MAX | ;[26] b3,2 MAX | ||
: d4f3,d4f3,dp1 S! 2hcb3 | : d4f3,d4f3,dp1 S! 2hcb3 | ||
: d4f3,d4f3,dp1 S! d4hcb3<ref group=" | : d4f3,d4f3,dp1 S! d4hcb3<ref group="bnb">Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.</ref> | ||
<references group="bnb"/> | <references group="bnb"/> | ||
== Mini-combos == | == Mini-combos == | ||
Revision as of 20:21, 16 December 2021
Geese (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- [15] f1+2
- [15] f2 MAX
- [17] FC df1
- [26] b3,2 MAX
- d4f3,d4f3,dp1 S! 2hcb3
- d4f3,d4f3,dp1 S! d4hcb3[bnb 1]
- ↑ Harder than 2hcb3 and does 1 more damage, hcb3 can miss the last hit off axis. In all combos where you end with 2hcb3 you can end with d4hcb3 for 1 more damage.
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- No Meter
- 1 1 d4f1qcf1[wall 1]
- 1 1 d4f1qcf2[wall 2]
- 1 1 d1+3 or d2+4[wall 3]
- With 2 bars
- d4f3 Raging Storm d4qcf2[wall 4]
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.