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And when you have ping between 133 and 166 milliseconds, you'll get 2 frames of additional network lag compared to offline games, and it will still show as 4 bars in the game. | And when you have ping between 133 and 166 milliseconds, you'll get 2 frames of additional network lag compared to offline games, and it will still show as 4 bars in the game. | ||
These numbers are definitive and prescriptive: we can change them in the game | These numbers are definitive and prescriptive: we can change them in the game and manipulate bars, input lag, and even ping values themselves. |
Revision as of 18:48, 23 December 2021
Ping | Network Lag | Bars |
---|---|---|
0-99 | 0 | |
100-132 | 1 | |
133-166 | 2 | |
167-199 | 3 | |
200-232 | 4 | |
233-249 | 5 | |
250-266 | 6 | |
267-282 | 8 | |
283-∞ | 10 |
Table of ping ranges, additional network lag and bars shown in the game.
Ping column
Shows the ping(round trip to your opponent and back to you) range in milliseconds at which the corresponding network lag will be applied, and what the game will show in a match as bars.
Network Lag column
Shows additional network input lag(in frames) the game will apply to your inputs at the respective ping range.
Bars
What the game will show to you as bars at the respective ping range.
Examples
When you have ping between 0 and 99 milliseconds, you'll have 0 frame of additional network input lag compared to offline games. Yes, games below 100ms ping are exactly the same as offline.
When you have ping between 100 and 132, you'll have 1 frame of additional network lag compared to offline games, and it will show up as 4 bars in the game.
And when you have ping between 133 and 166 milliseconds, you'll get 2 frames of additional network lag compared to offline games, and it will still show as 4 bars in the game.
These numbers are definitive and prescriptive: we can change them in the game and manipulate bars, input lag, and even ping values themselves.