Marduk combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+1)
f,F+1+2[1]
Crouching recovery (e.g. CH FUFT.3)
combo here
  1. ↑ That's seriously all. It actually does pretty decent damage, and gives oki.

Mini-combos

[21] ub+1+2
[+16] ws3
[28] FC.df+2
[16] ub+1+2
[0] CH 1+2
[+??] df+1 ...
[+34] uf+1,2
[30] CH uf+3+4
[24] CH d+1
[18] CH (b+1),2
[+18] db+4
[18] uf+4
[??] ground throw[1]
[+18] db+4
[25] SS.1+2
[??] ground throw[1]
[22] CH FC.df+4
[??] ground throw[1]
[+20] FC.1+2
[+16] ws3
[25] CH ws4
[+40] db+2+4[1]
[+16] db+4
[24] CH (uf+1),2
[??] ground throw[1]
[+20] uf+3+4
[+18] db+4
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Can be tech-ed

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[15] df+1
[??] ws3
[??] d+1+2
[??] df+3,df+1
[??] uf,n,4
[??] uf+1+2
[??] db+1+2
[??] qcf+1
[??] (f+2),1
[??] (f+2),d+1,2
[??] f,F+1+2
[??] OTG.db+1+3
[0] low parry
[??] CH 4
[??] CH f+2
[??] CH uf+3
[??] CH f,F+3,2
[??] CH ws2
[??] CH f+3
[??] CH (f+3),2
[??] CH (1,2),f+1
[??] CH b+2
[??] CH b+3
[??] CH db+2
[??] CH (ws1),2

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links