Standing
Enemy |
Move |
Damage |
Frames
|
-10
|
f+1,1 |
22 |
+5
|
f+1,1,F[1] |
22 |
+6
|
2,1 |
23 |
+3
|
-12
|
f+2,4[2] |
29 |
+4
|
f,n,4,1,2[3] |
38 |
-4
|
4[4] |
16 |
+7
|
-14 |
3,3[2] |
47 |
+4c
|
-15
|
d/f+2 |
12 (?) |
+34a (+24a)
|
u/f+4 |
13 (?) |
+33a (+23a)
|
-23 |
u/f~n,4 |
25 (?) |
+34a (+24a)
|
- â Recovers in SNK(?)
- â 2.0 2.1 Recovers BT
- â Rarely used in practice
- â Useful to option select interruptible/punishable strings
Niche Punishment
B+1,2,1
For when moves are -10 on their back. This turns this string into a launcher.
D+4,4
For when opponent recovers grounded in an airborne state but floating into a combo is not possible in open.
ws3 or iws3
For hitting them on the grounded for more damage. Ends up being slower than d4,4 unless that move forces you in crouch.