Master Raven |
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Startup | Notation | Notes |
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i10 | 1,2/2,4 | 2,4 gives more damage and frame advantage, however has less range than 1,2. |
i12 | 4,1 | Leaves Master Raven in backturned |
i13 | db2,1 | Does less damage than 4,1 however has slightly more range and hits mid. |
i14 | 1+2/b4,4 | 1+2 does only 23 damage, a CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed.
b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however. |
i15 | f4/df4,4,3 | f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage, if you have rage f4 will launch for a full combo. f4 also wallsplats. |
i16 | df2 | Leaves Master Raven in backturned. |
i23 | uf,n4 | n/a |
Startup | Notation | Notes |
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i10 | FC1 | |
i11 | WS4 | |
i13 | WS2 | Does less damage than WS4, but gives nosebleed stun. Crouch cancel 2,4 can be used instead to punish some moves i.e. those that force crouch. |
i14 | WS1 | Launch |
i23 | uf,n4 | Launch punisher for stagger lows |