Template:MoveData/testcases

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Rage Art

R.d+1+2

m
55–82
2.87
25
20
-22
-5d
i20
r46
pc8~19
Damage increases with lower health
Rage Drive

R.d/f+3+4

m
25
3.01
8
15
-1
i16~17
r38
  • Hit vs BT +10a (+1a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Transition to r39 MS with f~n
  • Transition input can be delayed 11f
Jab

1

h
7
2.03
5
7
+1
+8
i10
r17
  • Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
Combination Drei

2,​1,​1

h,​h,​m
10,​8,​18
4.36
-12
+3
i10
,i20~21
r30 FC
  • Input can be delayed 4f
  • Combo from 2nd CH
Acid Storm

f+3,​3,​3,​3,​3,​4

m,​m,​h,​h,​h,​h
6,​3,​3,​3,​3,​20
-7
+20a
i15
,i20~21
r32
  • Combo from 5th hit +61a (+44a)
  • Move can be delayed 17f
  • Input can be delayed 16f
  • Transition to r35 HMS with 3
  • Transition input can be delayed 26f
  • Alternate input
    • f+3,3,4
    • f+3,3,3,4
    • f+3,3,3,3,4

u/f+3

m
12
3.09
-9
+2
i25~26
r27
js12~
Brilliant Rosé

u/f+3,​1

m,​m
12,​18
4.27
-12
+3
i25~26
,i21~22
r30 FC
Combo from 1st hit
Double Mazurek

u/f+3,​4

m,​h
12,​23
3.93
-3
i25~26
,i25~27
r26
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku

fdd/f3/4,​dd/ff1+2

sm,​sm,​sm
40
3.50
+6
+21
+21
i22
cs
10 Hit Combo

d/f1221333434

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
,i32~34
r37
,js24~
Combo from 9th hit
Command Change
ws1,4 New move—

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,​4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3
R.d+1+2 Can now be done from HMS
d+2 Reduced damage from 18 to 17
Changed frame advantage on counter-hit from +8 to +21a
Deadly Rave

f+3+4:1,​2,​4,​1,​4,​1,​3,​2,​1+2

m,​ h,​ m,​ m,​ m,​ l,​ m,​ h,​ h,​ !
10,​4,​4,​4,​4,​4,​4,​4,​4,​20
2.20
5
7
KND
KND
KND
i20~24
i200
r56
pc8~17
  • Rage Art
  • Unblockable
  • Rada rada
  • blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah