Josie is blessed with some outstanding punishers.
Standing Punishers
10 Frames |
1,2,2 |
25 dmg |
+9 Frames |
Simplest mixup after is F3+4 and D4, but 9 is a lot of frames. Most any move will work.
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1,4,3 |
29 dmg |
+1 Frames |
More damage, but way fewer frames.
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11 Frames |
B1,1 |
30 dmg |
+16g |
D4 is unparryable afterwards.
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12 Frames |
F2,4 |
33 dmg |
KND |
Wallsplats, Very good oki
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2,4 |
30 dmg |
+21g (SWS) |
All SWS and CD moves are uninterruptible afterwards except CD3 and CD1+2
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13 Frames |
3,2f |
11 dmg |
+4 (CD) |
Not a good option, but there if you want it.
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14 Frames |
F1+2 F,F DF1,4,2 |
49 dmg |
KND |
Very good oki. F1+2 is a long range, safe whiff punisher. Sometimes punishes big pushback moves if you neutral guarded them.
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F1+2 F,F DB4,2,3 |
48 dmg |
KND |
Wall splats at some distances.
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UF3+4 |
34 dmg |
KND |
More range than F1+2. Often enough to punish pushback moves, but not always.
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DF4 |
15 dmg |
+16g |
There if your opponent really can't handle SWS.
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15 Frames |
UF4 |
13 |
Launch |
See combo section
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DF2 |
10 dmg |
Launch |
See combo section
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16 Frames |
B1+2 |
21 dmg |
Launch |
Always worth using over uf4 and df2 when it will connect. Even with the worst combos this gives more damage.
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f4,3 |
27 dmg |
+1 |
Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will.
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Crouching Punishers
10 Frames |
DB1 |
5 dmg |
+6 Frames |
Generic dickjab
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11 Frames |
WS4 |
16 dmg |
+5 Frames |
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13 Frames |
WS2,1 |
22 dmg |
Launch |
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14 Frames |
UF3+4 |
34 dmg |
KND |
Has a lower hitbox than WS2 and UF4, so this is necessary against moves like slippery kicks or Zafina's D3
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15 Frames |
UF4 |
13 dmg |
Launch |
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23 Frames |
UF, N, 4 |
25 dmg |
For stagger lows
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