Dragunov (Tekken 7) |
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Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right
Key Moves
- wr2
- Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
- d+2
- Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
- df+1
- Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
- df+4
- Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.