Dragunov strategy (Tekken 7)

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Revision as of 14:04, 4 May 2022 by Tilis (talk | contribs)

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
Tracks left
  • db+2

df+2

Tracks both
  • d+2
Tracks right
  • uf+4
  • wr+2
wr2
Massively plus on block, knockdown on hit, CH launch. Doing this up close quickly with instant while running is a critical part of Dragonuv's pressure.
d+2
Fast, high-crushing low that deals good damage and gives a free mixup on counter hit. Neutral on hit, but Dragonuv recovers crouching. Tracks both directions extremely well.
df+1
Standard mid check with a high extension. Tracks left slightly. Poor vertical hitbox.
df+4
Faster than usual mid check (i12) with big range and pushback. Mostly a keepout tool since the pushback on hit makes it hard to pressure much. Tracks right, but rather poorly.