Dragunov (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2 or qcf+1)
- f+4,4,3 4,4 S! 3,1,4
- Pickup launch (e.g. CH wr2)
- d+2 ws4 b+1,2 S! 3,1,4
- Crouching recovery (e.g. CH FUFT.3)
- ws4 1 f+3~df, u~n 1, f+3~df,u~n 4,4 S! dash f+3~df, u~n 4,1
Mini-combos
- u/f+1
- qcf1+2
- qcf2
- Rage Drive d3+4/1+2
- u/f+4
- d+4,1,3
- b+1+2
- d+3+4
- d+1 on counter hit
- d+3+4
- b+3+4
- d+4,1,3
- b+3+4 (Successful punch parry)
- SSL d+2, ws4, d+4,1,3
- ff+2 on counter hit
- qcf1+2
- 1,3,2 last hit on counter hit
- qcf1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,u 41
- f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,cd2
- f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,ws+1+2
- f+4,4,3 1, f+3,df,u 4,4 S! run 3,1,df,ws+1+2
- cd2
- f+2,4 f+3,2 S! 3,1,4
- f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,u 4,1
- f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,cd2
- f+2,4 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,ws+1+2
- wr2 on counter hit
- ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,u 4,1
- ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,cd2
- ws4 1 f+3,df,u 1 f+3,df,u 4,4 S! dash f+3,df,ws+1+2
- qcf+1
- f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,u 41
- f+4,4,3 1, f+3,df,u 4,4 S! dash f+3,df,cd2
- ff+3 qcf4 1 f+3,df,u 1 f+3,df,u 4,4
- qcb2 (same combos as df+2)
- f+1+2
- S! dash qcf+4 b+2,1 1 f+3,df,u 3,1,4 (delay the 1 jab a bit after b+2,1)
- S! dash qcf+4 b+2,1 1 f+3,df,u 3,1,df,ws+1+2
- S! dash qcf+4 b+2,1 1 f+3,df,u 4,4
Rage
- df+2
- f+4,4,3 1, f+3 df u 4,4 S! wr+1+2 b+1+2
- Rage Drive
- qcf4 b+2,1 1, f+3,df,u 4,4 S! dash f+3,df,u 4,1
- ff+3 qcf4 1 f+3,df,u 1 f+3,df,u 4,4
Wall
- Regular carry (30% scaling)
- db+2,1,2 delay last hit
- b2 ws1+2
- b2,1,3
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- b+2,1,3
- d+4,1,3
- d/f+2
- 1 b+4,3 3,1,4
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.