Lei punishers

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Revision as of 16:59, 18 January 2021 by RogerDodger (talk | contribs)
Standing
Enemy Move Damage Frames
-10 f+1,1 22 +5
f+1,1,F[1] 22 +6
2,1 23 +3
-12 f+2,4[2] 29 +4
f,n,4,1,2[3] 38 -4
4[4] 16 +7
-14 3,3[2] 47 +4c
-15 d/f+2 12 (?) +34a (+24a)
u/f+4 13 (?) +33a (+23a)
Crouching
Enemy Move Damage Frames
-10 ws3 25 -5
-11 ws4 15 +7
-14 ws2,1 30 +4
-15 u/f+4 13 (?) +33a (+23a)
-16 ws3+4 20 (?) +30a (+20a)
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames
-16 f+3,1 32 +8
-17 f,F+3 15 (?) +37a (+27a)
Back-turned opponent
Enemy Move Damage Frames
-10 b+1,2,1 22 (?) +32a
Grounded opponent
Enemy Move Damage Frames
-12 d+4,4 14[5] +19a (+12a)
-16 iws3 20 -5a (-13a)
Whiff
Move Damage Frames Risk
F+1,1f 22 +5
F+3,1 32 +8
d/f+2 12 +34a (+24a)
f,F+3 15 (?) +37a (+27a)
Niche Whiff Situations
Move Damage Frames Risk
F+3,1,2 20,12,12 Launcher
3,3[2] 47 +4c
B+2,4 38 KND
B+4,1 float ??? ???
ws2,1 float ??? ???
fc d/f+2,1,4 float ??? ???
  1. Recovers in SNK(?)
  2. 2.0 2.1 2.2 Recovers BT
  3. Rarely used in practice
  4. Useful to option select interruptible/punishable strings
  5. First hit does 7 damage. Second hit only connects if opponent is floating.