Geese (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. FC.df+1, f+1+2)
- d+4,f+3 d+4,dp+2 S! 2,f+1,hcb+3
- d+4,f+3 d+4,f+3 dp+1 S! 2,f+1,qcf+1
- Instant screw (e.g. CH df+2)
- combo here
Mini-combos
- 1+2
- CH (b+1),2
- wr1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- CH (df+1),4
- CH db+4
- CH f+4
- FC.df+1
- d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
- CH db+4,f+3
- d+4,f+1,dp+1 S! 2,f+1,hcb+3
- CH 4
- CH df+2
- CH (b+4),4
- ws3
- combo here
- f+1
- 2,f+1
- CH ws1,f+1
- dp+2
- hcb+3
- hcb+4
1 bar
- f+1,EX.1+2
- 2,f+1,EX.1+2
- CH ws1,f+1,EX.1+2
- 2,f+1,dp+1+2 S! d+4,f+3 1 f,f 1,2,1,1
- b+3,2,EX.1+2
- f+2,EX.1+2
- d+4,f+3 d+4,dp+1 S! 2,f+1,hcb+3
Rage
- FC.df+1
- combo for FC.df+1 with rage here
Wall
- Regular carry (30% scaling)
- d+4,f+3 Super.db,hcb,df+1+2 d+4,qcf+2
- 1 1 d+1+3
- 1 1 d+4,f+1,qcf+1
- 1 1 d+4,f+1,qcf+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.