Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1,2 | |||||||
2,1 | |||||||
d+4 | |||||||
d+2 | |||||||
f,f,F+2 | |||||||
f,F+3 | |||||||
db+3+4 | |||||||
d+1 | |||||||
b+1+2 | |||||||
db+2,1,2 | |||||||
SNK.4 | |||||||
b+4,2,1 |
- db+2,1,2
- Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
- b+4,2,1
- Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.
Tracks left
Tracks both
- f,F+3
- b+3
- df+3+4
- d+4
Tracks right