Zafina punishers (Tekken 7)

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Standing
Enemy Move Damage Frames Notes
-10 1,3 7-- +8-- Useful transition to SCR
-10 1,3b 7-- +8-- Keeps neutral stance
-10 1,4 7-- +8-- Very dangerous to use
-12 d+1 7-- +8-- Worse than i10
-13 d/f+1,4 7-- +8-- Wall Splats
-13 d/f+1,2 7-- +8-- Allows mind games
-14 d/f+3,4 7-- +8-- Can guaranteed follow up with d/b+4,2 or b+3
-14 d/f+3 7-- +8-- Bad transition to SCR, can cancel by holding back
-16 d/f+2 7-- +8-- +34a (+24a)
Crouching
Enemy Move Damage Frames Notes
-11 ws4 16 +5 Not a knee, good hitbox
-15 ws1,2 25 (?) +34a (+24a)
-18 ws2 25 (?) +34a (+24a)
Whiff
Enemy Move Damage Frames Notes
--- f,f+3+4 --30 +14a (+4a) Very far, tracks at mid range, hits grounded
-18 b+1:1+2 --30 +14a (+4a) Mid range, switches sides
-16 d/f+2 Launch +14a (+4a) A little closer than b+1, which is quite far yet
Back-turned opponent
Enemy Move Damage Frames Notes
-10 2,1,4 --30 KND Specifically to punish Xiaoyu
-10 1,3 SCR 3,f+3 56 KND Guaranteed, SCR 4 is possible to block
-13 d/f+1,2,1 46 KND Easy, fast, confirmable
-14 1+2,4,4 b+3 76 KND Can go for 3+4 SCR 4 to potentially make huge damage
-18 f+2,3 SCR 4 90+ KND Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back