Zafina (Tekken 7)

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Zafina
Key techniques
  • Applying 3 types of stance pressure
  • d+4,3 CH confirm
  • b1:1+2 combo ender
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i16 – d/f+2 (standing)
  • i15 – ws1,2 (crouching)
CH launch
  • i17 – d+4,3
  • i22 – d+3d
  • i19 – SCR d/f+4
  • i13 – MNT 2
Wall splat i13 – d/f+1,4 (standing)
Archetypal moves
Parry i4 – b+1+3 or b+2+4 (power crush parry)
Mid check
  • d/f+1 (standing)
  • SCR 3
  • MNT 2
  • TRT 3
  • ws4 (crouching)
Hopkick u/f+4 (very bad)
Snake edge
  • d/b+1+2
  • SCR d/f+3,3
Shadow cutter d+3d
Generic moves
Remapped d+1 → d/b+1
Missing
  • 4 (technically exists)
  • d+2 (only from crouch)
  • d+4/d+3 (only from crouch)
  • Slide (non-generic)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

Zafina is a stance character with very strong movement and big moves. Having a relatively short move list and just 3 very distinct stances, Zafina allows players to dip into stance characters without enourmous knowledge commitment that normally comes with them.

Zafina keeps good pressure with her great movement, range and stance transitions, but for that she pays with long and telling recovery on whiffs, with generally slow start-ups (her d/f+2 is 16f, u/f+4 is 18f), and with her overall damage output.

She has great evasion tools, and mix ups that do not do damage, yet leave Zafina in an acceptable situation most of the time both on hit and block.

Zafina has a lot of space for stylish play with some truly horrendous moves while still being a solid character from fundamentals stand point.

External links