|
Command |
Change
|
|
1,1,1+2,1
|
|
|
Changed the frame advantage when guarded from -7 frames to -9 frames.
|
|
Changed the frame advantage upon hit from +4 frames to +2 frames.
|
|
Homing decreased.
|
|
|
|
Changed the frame advantage when guarded from -10 frames to -13 frames.
|
|
Changed the frame advantage upon hit from +1 frame to -2 frames.
|
|
|
|
Changed the damage from 20 to 15.
|
|
Changed opponent's behaviour when hit/counter hit.
|
|
1+2,1+2,1
|
Changed the damage from 32 to 27.
|
|
d+2,4
|
Decreased the distance between the character and the opponent when the move is guarded.
|
|
d+3
|
Changed the damage from 14 to 10.
|
|
d+1+2
|
Changed opponent's behaviour when guarded.
|
|
Frame advantage will become +0 frames to -4 frames when guarded.
|
|
db+1
|
Changed damage from 15 to 12.
|
|
Crouch status removed.
|
|
b+1 (During Counter Hit)
|
Changed the damage from 30 to 25.
|
|
b+1+2
|
Changed the damage from 20 to 17.
|
|
Changed the frame advantage when guarded from -5 frames to -9 frames.
|
|
Decreased the distance between the character and the opponent when the move is guarded.
|
|
Changed the frame advantage upon hit from +6 frames to +2 frames.
|
|
Increased whiff recovery animation by 10 frames.
|
|
uf+4
|
Decreased the range of the attack
|
|
f,F+2,2
|
Decreased the distance between the character and the opponent when the move is guarded.
|
|
f,F+3
|
Changed the frame advantage when guarded from +1 frame to +2 frames.
|
|
Homing decreased. (Loses homing attack)
|
|
f,F+1+2
|
Changed the damage from 28 to 25.
|
|
Decreased the distance between the character and the opponent when the move is guarded.
|
|
WS 2
|
Changed the damage from 10 to 8.
|
|
Decreased the distance between the character and the opponent when the move is guarded.
|
|
db+2 (While enemy is down)
|
Changed the damage from 15 to 13.
|
|
df+2+3 (Once per match)
|
|
|
Changed the damage from 25 to 15.
|
|
b+2 (Time with enemy attack)
|
Increased recovery animation by 5 frames.
|