User:Kulagin/GameFrameHistory

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Revision as of 22:31, 8 July 2021 by Kulagin (talk | contribs) (Created page with "===== HistoryFrame ===== <syntaxhighlight lang="c++"> class HistoryFrame : public CharacterEntity { public: CharacterEntity CharacterEntity1; //0x0 char pad_3620[16768]; //0...")
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HistoryFrame
class HistoryFrame : public CharacterEntity
{
public:
	CharacterEntity CharacterEntity1; //0x0
	char pad_3620[16768]; //0x3620
	class CharacterEntity CharacterEntity2; //0x77A0
	char pad_ADC0[79568]; //0xADC0
}; //Size: 0x1E490
static_assert(sizeof(HistoryFrame) == 0x1E490);
FrameHistoryArray
class FrameHistoryArray
{
public:
	class HistoryFrame frameHistoryArray[8]; //0x0000
}; //Size: 0xF2400
static_assert(sizeof(FrameHistoryArray) == 0xF2400);
FrameHistoryContainer
class FrameHistoryContainer
{
public:
	char pad_0000[8]; //0x0000
	class PointerToFrameHistory **ppFrameHistory; //0x0008
	int32_t LastWrittenArrayIndex; //0x0010
	char pad_0014[172]; //0x0014
}; //Size: 0x00C0
static_assert(sizeof(FrameHistoryContainer) == 0xC0);